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Messages - Stimpack

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46
News and Announcements / Re: Notice about website usage
« on: September 18, 2013, 10:16:33 PM »
eventually this board will be removed










eventually

47
ChiLL0uT Z0nE / Re: good song
« on: September 16, 2013, 05:17:00 PM »
alle is huge nerd

48
New Maps / Re: Jump_Hajnal
« on: September 15, 2013, 11:22:46 PM »
I tried to make the jumps as straightforward as possible in order to avoid this (with areas with light variants and the doorways) as you might be able to tell, combine textures don't have much variant between gray floor a and gray floor b

As far as map theory goes, you just need something  to notify the player as to what areas should be avoided. For example, the valve devs use bottomless pits in  the combine areas of hl2 to very directly remind the player that those areas are inaccessible. As for a jump map, you could use a separate texture, blood splatter overlays or dead bodies, water, subtle changes in lighting (i.e. casting red lighting on to untouchable surfaces), or anything else along those lines.

49
New Maps / Re: conc_aggregate
« on: September 15, 2013, 11:05:28 PM »
Pretty great for soldier, some of the jumps are extremely hard and there's not much of a difficulty curve but that's understandable considering the map is meant for conc and not soldier. Seems fun for demo too, though I haven't tried.

50
New Maps / Re: conc_aggregate
« on: September 13, 2013, 03:02:40 PM »
are my maps that un-commentable?

is there really nothing positive NOR negative to say about it? or anything!?

I think it's just that servers tend to not run conc maps, so people tend to not play them often. I'll give this map a quick run though

51
Jump Videos / Re: Run of the week
« on: September 12, 2013, 11:48:30 PM »
ROTW #44 - Zato on jump_annex_v5 Small | Large


No matter how much that last jump looks like a speedshot, it will always be done with a double.

And annex blu will always be flawlessed.

52
New Maps / Re: jump_asshole_a2
« on: September 10, 2013, 11:24:26 PM »
if i see one more map with 10 jumps somebodies shit is going to get fucked up

underground has a bonus so it counts as 11

53
New Maps / Re: jump_4demo
« on: September 08, 2013, 12:18:06 PM »
oops

54
New Maps / Re: jump_4demo
« on: September 07, 2013, 02:53:45 PM »
nice map for your first

it's not his first :C

55
Whatever / Re: People got issues....
« on: September 04, 2013, 03:53:45 PM »
speaking of issues i often times find myself fleeing to the comfort of the imaginary world of tf2 because of my inability to talk to other human beings face to face.

Now we're talking about depressing stuff.

56
New Maps / Re: jump_gateway_a1
« on: August 31, 2013, 10:18:10 AM »
I pretty much hate almost every map that I run

masochist jumper

57
General Discussion / Re: Map Naming Request
« on: August 31, 2013, 10:17:07 AM »
Are those screenshots from this morning or tonight?

They're from Aug 29 (night), so kinda a while ago. Also Heinz, I wasn't playing scout (200 hp and 4 ammo promary), my hud is just broken

59
General Discussion / Re: Map Naming Request
« on: August 29, 2013, 12:02:40 PM »
On a side note, the iT servers really need to catch up with all the new maps that are out.

60
General Discussion / Re: Map Naming Request
« on: August 29, 2013, 11:55:10 AM »
jujump it

s Jump_exile_v3
s jump_4starters_rc1 (add 4starters final, remove rc1)
(consider adding [demo] jump_4demo_)
s jump_adventure
s jump_QuBA
s jump_annex_v5 (remove and replace with v2, it's more beginner-friendly)
d jump_aznbob_fixed
s jump_beef
s jump_bigbutt_b1
d jump_bob_fixed
d jump_embrace
s jump_half
s jump_heavy_b1
d jump_hobo (remove)
s jump_impact
s jump_lite_a0
d jump_noob_a1a
s jump_pagoda
s jump_propel_fixed_v2
s jump_rush
d jump_speed
s jump_tholos
s jump_toxic_v2
s rj_rckteer
s rj_training_v3

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