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Messages - Stimpack

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1
Jump IT / JuJump iT / Re: Changes to iT! Servers
« on: Today at 10:27:23 AM »
It's always been fun to join jump iT

This is a lie, everyone knows you only play on listen servers  :P :P :P :P :P :P :P :P :P :P :P :P :P :P 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)

lol4

2
Mapping Tutorials / Re: Vrad doesn't like rooms that are too tall
« on: November 25, 2013, 02:27:21 AM »
Select all the brush faces with the texture tool and turn up the lightmap scale. VRAD dies whenever it's given more data than it can manage.

3
Whatever / Re: QuBA birds from around the world
« on: November 24, 2013, 07:45:03 PM »
quba in his many forms

theyre all so beautiful  :'(

4
General Discussion / Re: Beginnings 2013
« on: November 19, 2013, 11:21:14 PM »
It could have been a bounce too, but I'm pretty sure I didn't hear the fall damage sound.

you die on double stickies with mp_falldamage 0?
Yes, because mp_falldamage 0 doesn't prevent fall damage

uhh...

https://developer.valvesoftware.com/wiki/Mp_falldamage

nah, treynolds is right, it's another derelict variable in tf2 that does nothing

5
General Discussion / Re: Beginnings 2013
« on: November 18, 2013, 08:23:29 PM »
A few questions about grimace:

1) Where is the timer reset, I looked but I can't find anything
2) Is it alright to use hurtme before the run if I don't use more than 2 stickies? I keep dying on doubles, sometimes even without fall damage and it's really annoying

you die on double stickies with mp_falldamage 0?

6
General Discussion / Re: Beginnings 2013
« on: November 18, 2013, 10:53:51 AM »
the edgebug makes that vid an automatic A+

7
Whatever / Re: Auroras-worst-nightmare.gif
« on: November 17, 2013, 03:13:41 PM »
I thought the bomb was gonna land on a mcdonalds

8
General Discussion / Re: Beginnings 2013
« on: November 16, 2013, 05:52:00 PM »
void is amazing, tremendously fun.

unlike stimfats map!!!!!!!

I still think both of them are too hard for week 2, especially your map stimpack.

wow

9
General Discussion / Re: PC Specs
« on: November 15, 2013, 12:36:59 AM »
still waiting for specs from exile's old laptop

10
General Discussion / Re: aurora
« on: November 14, 2013, 07:27:25 PM »
shouldn't this be moved to the jump help subforum?

he needs help for a lot more than jumping

11
Jump IT / JuJump iT / Re: A proposal for JumpIT (from Tort)
« on: November 13, 2013, 10:55:38 AM »
afterglow STEAM_0:1:43791940

aurora STEAM_0:0:46400971

tort STEAM_0:0:37001070

me STEAM_0:0:42036332

12
Jump IT / JuJump iT / Re: A proposal for JumpIT (from Tort)
« on: November 10, 2013, 02:15:29 PM »
yes

13
Jump Help / Re: How do I use less LDR and limit HDR in Hammer?
« on: November 09, 2013, 09:54:05 AM »
Need a hand with some lighting, Im already at 66% LDR in my map, Ive only tried to increase lightscale so far and that didnt do a thing for size. :|
Don't worry about it until BuildVisLeafs fails to complete. Then just increase the lightmap scale for all your brushes until it compiles again. 16 is default, about 28 is the highest i've had to go.

For your own amusement you can take faces with monotonic lighting (i.e the undersides of walkways, faces too deep underwater for people to see anyway, etc) and turn up the lightmap to 4096 or 2048. The luxels become enormous.

14
Jump Help / Re: How do I use less LDR and limit HDR in Hammer?
« on: November 08, 2013, 09:38:54 PM »
Hammer Tutorial V2 Series #8 "Complete Lighting Tutorial" Small | Large

15
General Discussion / Re: Leaderboards - jump_pushittothelimit
« on: November 08, 2013, 12:44:58 PM »
I was kidding

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