Shoutout to guyyst for helping me with texture scheme.
http://www.mediafire.com/?939m3gfmqminc4d
New version out; jump_alle_a2
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how about use a custom HDR skybox or just custom ?
here are a link to 10xxxxxxxx boxes and ofc u can use one from css
http://css.gamebanana.com/textures/cats/28
i dont care because i can change it by server but........
Oh rly on b1? Idk, on dediserver I was launching b2 i believe..... Anyway how to get source game info from demo file and possibly change name?
I just made a quick video with this map.
TF2: jump_eons_b2
Haven't edited it too much, just compiled it. Later jumps was pretty funny. Hopefully you'll add more of them in b3
I think you were playing on b1...
He was, but for the jumps it doesn't matter at all.
I just made a quick video with this map.
TF2: jump_eons_b2
Haven't edited it too much, just compiled it. Later jumps was pretty funny. Hopefully you'll add more of them in b3
I don't like the arrow at 13, it doesn't fit the theme...
Also, what did you change?
Jumps 9 and 10 I feel are too lenient.
On jump 13, 14 and 16 one can stand on the buttons
On jump 15 one can skip the whole first section of pogo by rocket jumping up to the 2nd level.
Personal opinions on the detail, the glass (like on 5) and water texture is kinda ugly, there's like a rain/thunderstorm ambience without the actual rain and jump15 is a little dark.
Despite the criticisms, bloody hell the map is pretty, especially the spawn and cap area. Great use of props and displacement, fast opening doors, putting playerclip on the wall jumps, etc
Keep it up~
keep it in the center
There's little more frustrating in a map for a beginner jumper than having to spend 3-5 seconds walking to a wall each time you fail. Considering how easy the map is, that seems like a good target audience to appeal to.
pressure's on now, don't disappoint
I CAN'T HANDLE THIS
but more importantly packrat/vide/anything else that's supposed to pack custom files is being stupid and not working.
help pls.
A couple jumps have teleports to the center of the platform when a right-side teleport would've been nice (not sure which ones), but that's my only complaint! I like it.
Leave the jump 10 and jump 15 skips.
They are so fun for speedrunning.
Pretty cool map
The aesthetics were ok, nothing too impressive for me. You put a lot of work into the start and end scenes but not nearly as much into the parts between jumps
The jumps themselves were really fun, a couple issues here and there
You only need the first two walls for 7, not three
You only need the first two walls for 9, not three
jump 10 is easy to skip because you can sync after 9
jump 11 the speedshot platform needs to be moved back a bit
jump 14 the doors need to open a little more quickly
jump 15 you can just jump from the starting point up to the first level of the pogo (lol)
Overall things:
I really liked that the doors opened fast enough when you do speedshots
Maybe have an ammo regen in between jumps for people who can't do speedshots well
Make more levels
The starting area of the map is very laggy, and it comes in waves, which is odd. Aside from that, this map is very fun, especially some of the later jumps, and I have a good feeling there will be some peeps speedrunning this in the near future.