Jumps 9 and 10 I feel are too lenient.
On jump 13, 14 and 16 one can stand on the buttons On jump 15 one can skip the whole first section of pogo by rocket jumping up to the 2nd level.
Personal opinions on the detail, the glass (like on 5) and water texture is kinda ugly, there's like a rain/thunderstorm ambience without the actual rain and jump15 is a little dark.
Despite the criticisms, bloody hell the map is pretty, especially the spawn and cap area. Great use of props and displacement, fast opening doors, putting playerclip on the wall jumps, etc
Keep it up~
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