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Messages - obsidiian

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46
General Discussion / Re: Opinions on 'W' Strafing
« on: June 16, 2013, 11:21:34 AM »
Is there a place where I can see an example of w strafing?  I've always strafed with A and D so I'm not really sure how w strafing works

47
General Discussion / Re: Jumping from...
« on: June 16, 2013, 11:16:57 AM »
I'm a decent-ish jumper from California

48
Jump Help / Re: Hatless demos (.dem files, not the class xD)
« on: May 27, 2013, 07:15:25 PM »
DEAL WITH IT

I'm already experiencing hat withdrawals.  This is very unhealthy...

49
Jump Help / Hatless demos (.dem files, not the class xD)
« on: May 27, 2013, 07:06:47 PM »
So I've been recording some demos for JOTW and such but when I watch them my hat doesn't show up.  Since this is a hat simulator, that's pretty much a big deal.  Anybody know how to fix it?

50
New Maps / Re: jump_eons
« on: May 12, 2013, 10:26:12 PM »
There's been an update. http://forums.tf2maps.net/showthread.php?t=21139

1. Go to steam library, right click tf2, properties, betas, then select the sdk tools one. I think steam will try to download something after that. Might have to restart steam.

2. Hammer now launches separately from source sdk. Launch hammer.bat, found in your steamapps\common\Team Fortress 2\bin directory.

This hammer is pretty buggy though. But at least it's mostly functional and compiles and whatnot. One thing it doesn't do, at least for me, is pick up on custom materials.


Thanks

51
New Maps / jump_eons
« on: May 08, 2013, 10:49:02 PM »
Look at jump_eons remade thread.  Has all updates.

52
Jump Help / Waterfalls in hammer
« on: May 06, 2013, 09:20:08 PM »
I'm making a second (much better) map.  I'd like to add in a waterfall though and I've got no idea how.  If all goes well I'd like it to look like these:

https://www.youtube.com/watch?feature=player_embedded&v=U3Pes9NeuxA

53
Mapping Tutorials / Re: Drexen's detailing timelapse
« on: May 04, 2013, 08:41:39 PM »
Wow...

54
New Maps / Re: Jump Annex v4
« on: April 24, 2013, 10:15:07 PM »
I'm gonna love trying this, as Annex is my favorite jump map.  Good luck and keep it up!

55
New Maps / Re: My first map
« on: April 24, 2013, 10:13:12 PM »
If you've already compiled it into a bsp then just upload it to a site like Mediafire then paste the link here.

Thanks, that's simpler than I thought.  The first version should be up soon.

56
New Maps / jump_obsidian_v2
« on: April 24, 2013, 09:48:58 PM »
DOWNLOAD LINK (Last updated 4/29/13): http://www.mediafire.com/?mxua26i9fmejpb2
Description:  A basic jump map for beginners.  It has 10 levels, ranging from a single rocket jump to some water ramp sliding.  It has ZERO POGOS!  It's intended to be a warm-up map, or a map for people who are new to jumping.

4/24/13

So after watching Afterglow's map-making tutorials, I've started making my own map.  It's a beginner jump map that I intend to run as a warm-up when I first hop on TF2, so don't expect much from it.  It's almost done now, and it should be up soon

4/25/13

JUMP TEN DOWNLOAD LINK: http://www.mediafire.com/?fqbtfqrhusgwcj4,17a2zke4eil6uo4,u3dylrj9ffd406h,rdv7eqkbiq6dv35,yxiodzoiu574m9z

Update:  It's done but the water on the last level is extremely glitchy.  I'm 100% sure it's sealed off from the void (I made 2 skyboxes to make sure that it's sealed, and yet it still glitches up!) Once that's done, it'll be up and ready!

4/26/13

I finished the map and smoothed out some stuff.  Current version uploaded today.

4/29/13

jump_obsidian_v2 is out

Changes:
  - Edited distance of jump 1
  - Edited distance of jump 10
  - Added some borders to glass to make it more visible
  - Changed a few textures on the walls to make distance easier to judge
  - Added a better start and end room
  - Added red and blu spawn rooms

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