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Messages - J. Cheeseball (Super_Gabber)

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31
Jump Help / Re: Mouse Settings
« on: July 09, 2013, 06:38:07 PM »
Most mice don't actually perform best at their highest dpi setting, generally the lowest amount of positive/negative accel of the sensor is somewhere between 800-1600 dpi depending on the mouse. The gain/loss in accuracy between different dpi settings is so small though that it won't actually affect your in game aiming, just pick a dpi comfortable to use when browsing and adjust your sensitivity in game. Keep in mind if your desktop sens and game sens are way different it might feel weird aiming in game if you don't play regularly.

Is there any weight to this statement?

Quote
Stop posting those silly calculations, they're pointless. In the end there's only 1 reason why more dpi could be usefull:

"Decreasing your ingame sens"

At sensitivity 1.0, for each count the PC receives from the mouse, the game will move 1 pixel to the corresponding direction. At sensitivity 2.0 it will skip a pixel and move 2 pixels in the corresponding direction. At 3.0 it will move 3, etc. Numbers in between like 2.75 are interpolated.

So in order to get maximum precision, one would need a sensitivity of 1.0, going lower is pointless as a pixel is the smallest increment visible on a monitor.

Where does dpi come in?

DPI simply get's more counts per inch, thus making the mouse more sensitive. Doubling your dpi simply means your mouse will move twice as fast.

So ideally (with raw input as otherwise you'll get negative acceleration), you'd have to adjust your sensitivity through the DPI settings of your mouse and get as close as possible to 1.0 ingame.

2 examples:


Ingame sens = 2.0 / DPI = 800 --> change sens to 1.0 and dpi to 1600
sens = 3.4 ingame / DPI = 800 --> (if possible, otherwise get as close as possible to 1.0) change dpi to 2760 and set ingame sens to 1.0


If you're using a sens as in the second example you should be shot. No point in going that high.

So more dpi is usefull, but we hardly need 5000 dpi. The extra precision is gained not by having more dpi, but by decreasing your ingame sens.

32
Jump Help / Re: Mouse Settings
« on: July 09, 2013, 06:29:35 PM »
Here is the spreadsheet for competitive players settings if anyone is interested from 2012.

https://docs.google.com/spreadsheet/ccc?key=0AoXEN9ZAogzVdG9lODVQaHFSVEl6ZS1XN091a0lMR2c#gid=0

33
Jump Help / Re: Mouse Settings
« on: July 09, 2013, 05:20:58 PM »
Looking into a bit more I found this which is fairly interesting.  It seems while there will be little difference between a certain DPI and anything above it, if your mouse supports it I see no reason not to set it to max DPI.

Quote
if you have high resolution on your monitor you will need a mouse with high dpi. if you have low dpi on a high resolution screen it will feel like you "skip" pixels.

on a 640x480 resolution 400 dpi is ok.

there is a formula you can use to see how much dpi you need. its something like this


R = ( pi * W ) / ( I * tan[ F / 2 ] )

where
W = screen resolution width
I = real sensitivity (distance per 360 turn)
F = horizontal fov

R = mouse resolution required

if you dont want to calculate you can always just try to lower your dpi and see if the pointer jumps over pixels.

hers is another good explanation

Resolution

The resolution of your screen tell you the number of pixels of a 2D plane. The fov tells you what portion of the view sphere is projected to that plane. Due to this projection, the view is compressed in the center and dilated at the boundary (which means that pixels in the center express wider angles than those at the boundary. If you think it should be the inverse, make a drawing, or think twice).

To put some numbers down, let's make an example only on one dimension: If you have an horizontal fov of 90 and play at 1680, a pixel will span (on average) ~0.05 degrees.

Mouse DPI

The mouse DPI determines how many ticks the mouse gets by moving it by one inch. By fixing a certain sensitivity (x inches per 360 degrees), you can compute the smallest angle you can rotate. I made a graph to show this:
http://n.ethz.ch/student/gnoris/download/mouse_precision.png

With a 400DPI mouse, most people will have a precision below 0.2 degrees.

High res, low DPI, is this a problem?

No. With low DPI and high res, there is no influence of the resolution over the aiming capabilities.

Consider you moving your mouse. Your mouse input gets converted to the game internal representation of where your character is aiming, and than, based on it, a representation of the world is rendered. How accurate this representation is depends on the resolution, but such resolution will not influence the internal representation (you will always hit that spot, no matter how many pixels are used to represent that spot).

So the real question is if 400DPI is enough, or not, and I think that with all IE3.0 used among pros, this question should not be a concern.

What *might* be a problem is the inverse, high DPI and low resolution. In this scenario your mouse is capable of expressing rotations that on your screen look all the same, as it is simply too low res for representing them. This however is science fiction for quake, as nobody really cares about high DPI mice, and nobody plays on 200x150 screens.


I also have a spread sheet I found of most competitive players in 2012's mouse settings.  Which shows what they use for there settings along with mousepads which effect things.  I'll post that when I get home.

34
Jump Help / Re: Mouse Settings
« on: July 09, 2013, 02:23:08 AM »
Is there any specific reason to use high dpi+low sens? I have my DPI set quite low (900) because I don't like the speed I end up getting in windows when setting DPI higher.

In-game, my sens puts me at ~13inch/360 though, regardless.

Well from what I read, the higher the DPI the higher the accuracy, just like more pixels on a camera I suppose.  I'm trying out at highest DPI(5600) right now.  It is kind of annoying though going to windows with it, however my mouse software I just have to click a button on my mouse to change it.

35
Jump Help / Re: Mouse Settings
« on: July 08, 2013, 10:27:18 PM »
That is one thing I didn't understand, in the calculators they have the windows multiplier spot and I didn't know how to set that.  So that makes sense.

http://www.notalent.org/sensitivity/sensitivity.htm

I think I'm slowly getting to my sweet spot which is somewhere around 7"/360.  However it might be wrong considering my windows setting might not be in the middle..  2"/360 is crazy fast tho!  I'll have to take a peak at the vert sync as that makes sense.

Thanks for the input guys.

36
Jump Help / Re: Mouse Settings
« on: July 08, 2013, 08:47:01 PM »
Use whatever you want.

I'm using a 3500dpi mouse (razer abyssus) with 0.40 in-game sens and 1.33 mouse accel (raw input)

Do you set your dpi at 3500 or another level?  Do you notice much of a difference from 1000dpi and up?  Also how come you have decided to use mouse accel?

37
Jump Help / Mouse Settings
« on: July 08, 2013, 04:27:54 PM »
So lately I've been trying to get my settings straight as they were a bit out of whack with my new mouse and keyboard.

I have a mouse that is capable of 5600dpi.  Competitive players generally range from 6"-12"/360, I personally can't jump properly with anything over 5.5"/360.  I'm curious to see what people use for jumping and if they switch from there usual settings just for jumping.

My second question would be should I be using my max dpi at all times and adjust sens in game to get to my range?  Curious to what people are using in here.

38
General Discussion / Re: 2nd bball movie is Here!
« on: July 06, 2013, 05:00:04 AM »
Now do it with your left hand.

39
Jump Help / Re: jump_hopstep_a3, jump 5
« on: July 01, 2013, 11:54:03 AM »
The one that is 2 speed shots?  Wouldn't say it's luck.

40
General Discussion / Re: Weird pitch sounds while at offline maps
« on: June 29, 2013, 01:19:50 AM »
When it pops in the console "Saving [...] Team Fortress 2/tf/tf2_sound_misc.vpk.sound.cache" it is mandatory that this fucking pitch will be constant. Something I observed: it goes off randomly as I walk through the jump map, but at respawn, it doesn't go away. Deleting the goddamned file will do nothing, it redownloads if I play that certain map again ...

That really sucks.  If it's the same sound I get that would be awful.  If you know the specific audio file instead of deleted you could try just switching it to another sound by renaming something else to match it.

41
General Discussion / Re: Weird pitch sounds while at offline maps
« on: June 28, 2013, 09:26:43 PM »
Possibly, I get a strange high pitched noise when I have the game minimized and it joins a server sometimes.  However after the last patch I don't think I've had it.  Scares the f outta me.

42
General Discussion / Re: DIAS DIAS DIAS
« on: June 28, 2013, 02:29:16 PM »
ha what exactly happened there any ways?  Looks like you looked at it and had a brain cramp.

43
Jump Help / Re: Sync
« on: June 20, 2013, 08:23:07 PM »
I still suck at sync's and I have over a hundred hours in.  One thing that helped is increasing my sense so I can look  up and then look down and rocket jump to time it properly on the ground.  Another thing when triple syncing, on the second rocket you shoot later than you would think.  Finally when triple sync'ing after putting out the first two rockets stop your jump and look at how tight you got those rockets, if they aren't try again and look at it until you get it right.

44
Jump Help / Re: Left-wall wallpogos?
« on: June 15, 2013, 06:01:29 AM »
Just use your left hand.

45
General Discussion / Re: Steam Pipe
« on: April 30, 2013, 06:04:42 PM »
Oh ok, thanks for the reply.

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