Forums

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kairu927

Pages: 1 ... 39 40 [41] 42 43
601
Really? You play like such a faggot.

602
General Discussion / Re: Defrag - looking for testers
« on: March 29, 2012, 05:11:59 PM »
Kind of curious, I've never done anything defrag at all, but it looks pretty interesting.  Basically just wondering what kind of difficulty these would be for someone who is pretty decent at tf2 jumping, but hasn't done any defrag at all.

Would they be too far beyond someone testing a defrag-like plugin?

603
Jump Help / Re: ducktap
« on: March 26, 2012, 01:50:03 PM »
The jump on 4starters doesn't require it but is probably designed to be one, just not high enough.

It's not even designed to be one, it's just designed to be a standard rocket jump done well.

604
Jump IT / JuJump iT / Fov
« on: March 25, 2012, 01:18:45 PM »
Is there any way we can have this command either removed, or changed in such a way that it doesn't spam chat anymore?

Using /fov won't spam chat, but it's annoying as hell when one person goes !fov in chat, then suddenly 25 people start freaking spamming it... so annoying...


Not sure why I had this in bballit forum before...

605
General Discussion / Re: Newbie Maps?
« on: March 16, 2012, 06:57:41 AM »
Blue courses of littleman/annex

606
New Maps / Re: Me Made a Map
« on: March 07, 2012, 08:00:20 AM »
On course B, jump 7 (It has a hole with a glass pane in the middle) I passed it by falling down, jumping before the floor reset me, jumping once off the wall then once off the glass to cross the other reset point. Does that sound about right?

Just got my first look at C. Damn, the difficulty ramps up a touch.

The one before the speedshot one right? Pretty sure it's intended.

607
Other Tutorials / Re: Engie friendly maps for those that want to know
« on: March 05, 2012, 07:15:50 AM »
I can't think of any off the top of my head, but many demo maps with airpogos that go straight up require the same thing.

608
Jump Videos / Re: jump_sexydev_b3
« on: February 29, 2012, 07:53:42 AM »
Did I cheat on anything other than 5 and 7?

I believe red 10 should be 3 on the wall (once around the corner) then once on the gray floor to boost upwards.

609
General Discussion / Re: extv community of the week, maybe idea?
« on: February 29, 2012, 07:49:48 AM »
I think I've got duder on my list, I'll see about sending him a message when I get home.

If not, I'm more than certain Dashner could get in contact with them.

610
Bball iT / Re: Bball Tournament
« on: February 27, 2012, 11:36:20 AM »
Exactly. I need someone to carry me.

If it ever starts... I'll play with you.

611
New Maps / Re: Me Made a Map
« on: February 26, 2012, 07:13:55 PM »
To clarify: You can see a small strip on the wall where the regen actually hits (or at least could in A5, don't recall in A8)

So either use 4 rockets with tons of height before that point, or use 3 and fire a 4th with the intent to double.

612
New Maps / Re: Me Made a Map
« on: February 26, 2012, 02:59:17 PM »
Can somebody explain for the stupid people (aka me) how to open the door to D? I played through the new version yesterday and couldn't figure it out.

Also... course B is the first cap point and the round ends when you cap it. That seems unintentional on both counts.

You need to hit the switches in each of the bonus rooms from courses A B and C. 

Locations of the jumps:
Spoiler (click to show/hide)

613
New Maps / Re: Me Made a Map
« on: February 25, 2012, 04:02:37 AM »
harhar, after working hard for several days, i may now humbly present to you 4starters_a8
for the link pls look at the first post again

laters


Gonna need to try and finish course D when I get the chance  :D

I spent a little bit on it before going to bed (I'll admit, I noclipped to a few jumps because they looked cool as shit) doing what I could, and noticed a few things about some of the jumps in D.

Apologies for steamshots, didn't really feel like uploading somewhere. I'll try not to spoil jumps in the descriptions.

1: http://steamcommunity.com/profiles/76561197977447137/screenshot/451722154152204077

You can stand on top of this doorway, then just fall towards the goal and skip with one rocket. Eliminates the challenge.


2: http://steamcommunity.com/profiles/76561197977447137/screenshot/451722154152212928/?

You can use ramp physics to completely stop on this, then just aim well and push off to the end.  I find the hardest part of the jump to be getting the best angle and speed round that corner, which stopping here cuts.


3: http://steamcommunity.com/profiles/76561197977447137/screenshot/451722154152220819/?

Not completely sure if un-intended, but you can be slightly off the white wall and still use it to keep upward momentum, sort of like that one on course 2 of beef.  Again though, that may be how you want it, I'm not sure.


7a: http://steamcommunity.com/profiles/76561197977447137/screenshot/451722154152293132/?

Are these walls supposed to be usable for final bits of speed, or should it all be done in one triple?

7b: http://steamcommunity.com/profiles/76561197977447137/screenshot/451722154152313623/?

Same as the ramp on D2, you can use ramp physics to just stop here and quickly gain speed to get to the end.

614
Bball iT / Re: Bball Tournament
« on: February 25, 2012, 02:29:26 AM »
Someone be my bball buddy.

But you suck...

615
Jump Videos / Re: My First Rocketjumping movie (teaser, reaction-gatherer)
« on: February 13, 2012, 07:07:08 AM »
Only thing I could really add here would be: maybe you should keep recordings and videos at default FoV.  I understand why you would want/would use a higher FoV, but videos tend to look better when the view models aren't super stretched like that, I'd say.

Also, iirc, the command to increase time is mp_timelimit 0.

Pages: 1 ... 39 40 [41] 42 43
spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC