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Messages - Kairu927

Pages: 1 ... 40 41 [42] 43
616
New Maps / Re: Me Made a Map
« on: February 13, 2012, 06:59:02 AM »
If you wanted to be cute about it, you can also just shoot the glass at the top immediately after jumping out and get there in 1 rocket.

But yeah, that one is a double by default (or triple if you want.)

617
General Discussion / Re: Mouse sensitivity
« on: February 13, 2012, 06:57:01 AM »

618
MGE iT / MGE iT West / Re: mge pyro
« on: February 08, 2012, 09:55:40 AM »
Mommy with dicktits said no. You should listen to her or you wont get your juice box.

Not sure if argument for, or argument against...

619
General Discussion / Re: Pyro jumping
« on: January 29, 2012, 07:35:32 PM »
Unfortunately it's still really, really small and wouldn't be worth making a map for.  Kinda fun to do with lowgrav though.

620
News and Announcements / Re: Looking for Jump Auditors
« on: January 19, 2012, 09:11:24 AM »
did someone delete my post about exploits from yesterday...?

I thought it was a bit odd that it disappeared.

Probably just don't want people recreating it.

621
News and Announcements / Re: Looking for Jump Auditors
« on: January 18, 2012, 08:02:40 AM »
Am I missing something obvious here? How are people faking times?

I know of two ways that times can be easily cheated, depends on the way the map is set-up.  The first I think I explained to you on pagoda the other day (my pagoda engineer time is 'cheated' and should be deleted) after testing it myself.

I could post the way to do both methods here if you'd like, or just PM if you don't want them written down in public for people to see.

As for those 1-10s beef times, not sure what method they're using, but obviously not quite real.

622
General Discussion / Re: A thank you to the community
« on: January 11, 2012, 08:01:29 AM »
then 10 mins later i was like that was easy cause im canadian and canada is #1

Didn't work for me, I must not be pure-blood.

623
Jump IT / JuJump iT / Re: Cabers
« on: January 11, 2012, 08:00:18 AM »
No one believes me when i say that..

Would you trust a giant purple perverted monster?  I wouldn't.

624
General Discussion / Re: A thank you to the community
« on: January 09, 2012, 08:47:51 AM »
Hello, there.

I really wish new players would keep trying like you, but most don't...


!regen on
!bhop
!superman

x has nominated Jump_Beef

Hey guise, rtv plx.

625
Jump Help / Re: Jumping off a flat surface without touching it
« on: January 08, 2012, 12:00:23 PM »
Weird, just gave it another go and I can do it semi-regularly :D

Edit: I can do it fine off the wall now, but there won't always be a wall, and I can't quite get the flat ground jump to give me enough speed, are there any "tricks" to getting more speed from a jump from flat ground?

The thing about a quick speedpogo like that, is noting how fast you're going, and aiming slightly forward to compensate.  When you're travelling quickly forward and shoot straight down, by the time it hits the ground you'll be in front of it.  If you aim slightly forward and down, by the time it hits you'll be in a better spot for it to boost you, it's all about the practice.


As for starting without a wall, it's really all practice about finding that perfect angle behind you.  It tends to be a few feet behind you.  Just keep at it until you find an angle you like.

A thing to note though, you'll have a wall most of the time, the ones without the wall will generally be a little closer.

626
General Discussion / Re: hello everyone
« on: January 08, 2012, 11:54:14 AM »
sv_cheats 1
hurtme -999999999

These are pretty much all you need on a local server, but, if you ever come back to the map you can also use noclip to skip jumps you've already done, almost like a save feature or something.

627
General Discussion / Re: Democall
« on: January 06, 2012, 08:23:26 AM »
How do i watch them?

Open console

Code: [Select]
playdemo demoname
Code: [Select]
demoui
First starts the demo, second opens the menu you can use to speed up/slow down/jump to tick.

628
General Discussion / Re: Democall
« on: December 30, 2011, 05:16:32 PM »

629
General Discussion / Re: Democall
« on: December 30, 2011, 04:50:44 PM »
Preferably use maps that are textured, if the map looks like it was thrown together in hammer in 20 minutes I probably won't accept the demo.

Would sexydev_v2 fall under this category? Probably, huh. crap =/

630
General Discussion / Re: Democall
« on: December 29, 2011, 10:48:18 PM »
Just wondering you'll be allowing/using 'unconventional' classes like Engineer or Medic?  May be able to find some cool things with those, but definitely not at a level like that with Soldier or Demo.

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