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Messages - Kairu927

Pages: 1 [2] 3 4 ... 43
16
Surf iT / SuSurf iT / Re: New map converted 10.22.13
« on: October 22, 2013, 08:18:56 AM »
More like surf_flaccid kekekekekkeke

17
New Maps / Re: Jump_collab (round 2)
« on: October 21, 2013, 04:06:36 PM »
 :(

18
General Discussion / Re: new C-tap script
« on: October 21, 2013, 10:33:25 AM »
Note: When using wait commands, it is server tick rate and fps dependant. What works for one person won't work for another, so this may or may not work.  Best way to ctap is to just learn to ctap instead of trying to rely on a crutch script.

almost all rocket jumps are ping dependent when a ping of 100+ is in place its almost impossible to rocket jump

Server tick rate (66tick vs 100tick) and FPS (frames per second) was what I said. Not ping dependant. If you send the same order of keys at 250 ping, you'll get the same effect as if you sent them at 25 ping.

19
General Discussion / Re: new C-tap script
« on: October 21, 2013, 10:16:16 AM »
Note: When using wait commands, it is server tick rate and fps dependant. What works for one person won't work for another, so this may or may not work.  Best way to ctap is to just learn to ctap instead of trying to rely on a crutch script.

20
New Maps / Re: jump_bb_city
« on: October 20, 2013, 04:45:40 PM »
So I got around to playing it... are the regen points mid-jump supposed to be filling you to 3 or resetting you to 0? Because they set you to 0 making some of these INCREDIBLY hard, whereas if they were supposed to set you to 3 it would have made more sense.

21
New Maps / Re: jump_ugly
« on: October 16, 2013, 10:19:03 PM »
http://imgur.com/ybqfFh1

you forgot a teleporter on the very last platform


I dislike your resolution.

22
New Maps / Re: jump_bb_city
« on: October 15, 2013, 01:00:03 AM »
RIP KAIRU'S JUMP BEGGAR'S MAP

I'm quite interested in this map... will check it out later.

Abandoned around the time valve decided to break the weapon into uselessness.

23
New Maps / Re: jump_ballin WIP
« on: October 13, 2013, 06:22:31 PM »
Is the intel supposed to be a teledouble, or a ctap?

24
New Maps / Re: jump_toxic
« on: October 13, 2013, 06:10:18 PM »
For those wondering: the bounce is a walk-off land uncrouched bhop style. You may want to include some sort of indicator to this, as that's a fairly unconventional bounce.

25
Jump Help / Re: Quad Synch
« on: October 11, 2013, 02:52:27 PM »
The one on edgebug is pretty simple, you can likely do it.  It's #3 or #4 or something? Very early. It's an auto-edgebug. You can just hold W to do it. I guess I also failed to realize that it was a large forward component, so the numbers will be off unless you have the same forward component, but it's likely close to them.

Check https://developer.valvesoftware.com/wiki/Decompiling_Maps for GCFScape to decompile maps so you can check numbers like these on whatever map you feel like.

26
Jump Help / Re: Quad Synch
« on: October 11, 2013, 07:55:53 AM »
jump_edgebug has one. I'm sure there are others but that's the only one coming to mind quickly.

27
squared

28
New Maps / Re: Jump_nmotion
« on: October 06, 2013, 12:52:22 PM »
No trigger_hurts, ended up killing myself several times.

Texture inconsistencies: the same texture goes from shootable to not shootable, guessing game on some jumps.

#11 there's no indication as to where the teleports are, was wondering if they were timed or what.

Aesthetically it's kinda cramped and dark, but that's more opinion than anything.

In some cases where shootable floor met unshootable wall, my rockets went through the floor as if the shootable section ended a bit early.

Teleports on 13 are reaaaaally weird. Is there a timer over the whole thing? Sometimes i'm teleported to the small blocks, sometimes to the start, i have no indication of why each happens. Should make the button more visible, had no idea it was there for a bit. Lighting on this jump makes the glass very hard to see at times.

29
New Maps / Re: jump_ballin WIP
« on: October 06, 2013, 01:04:54 AM »
wonderland TF2 BBALL


0:55

Hey kairu remember when I was working on this exact idea


TALK IS CHEAP, PUT UP OR SHUT UP.

30
Mapping Tutorials / Re: timed teleport
« on: October 05, 2013, 02:21:50 PM »
Please don't use timed teleports.  They break very often on servers when multiple people go into the timing area. They're just bad.

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