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Messages - Kairu927

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46
General Discussion / Re: urrrr
« on: September 20, 2013, 01:56:12 PM »
and don´t just call me stupid, prove it, u might learn something

Prove what? I didn't call you stupid.  I was certainly condescending, but not insulting.

using 3 stickies doesnt exactly mean putting 3 stickies on the floor and jumping .... it means that sometimes you need to actually shoot the 3rd one before u actually det the 2 you´re using if people can´t understand this ....
i´m done with this thread ..

I'd say most of us understand it.  The point is that it's freaking irrelevant.  Use the stock launcher and it's not an issue. You don't get to cheat anymore with your orange weapon.

47
ChiLL0uT Z0nE / Re: good song
« on: September 20, 2013, 11:12:30 AM »
So randum so funny top lel xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

48
New Maps / Re: jump_eons remade
« on: September 20, 2013, 11:11:14 AM »
keep it in the center

There's little more frustrating in a map for a beginner jumper than having to spend 3-5 seconds walking to a wall each time you fail.  Considering how easy the map is, that seems like a good target audience to appeal to.

49
New Maps / Re: jump_eons remade
« on: September 19, 2013, 06:38:16 PM »
A couple jumps have teleports to the center of the platform when a right-side teleport would've been nice (not sure which ones), but that's my only complaint! I like it.

50
General Discussion / Re: urrrr
« on: September 18, 2013, 03:53:23 PM »
u must play a different game than i do, but nevermind

I call it vanilla. Others prefer stock.

Mind you, I'm not for the change. It's dumb, it's un-needed, and it's only anti-fun, but it only helps people cheat jump maps anyway, you can just use vanilla loadout.

51
News and Announcements / Re: Stats Database Movement and Updates
« on: September 18, 2013, 08:32:55 AM »

52
News and Announcements / Re: Notice about website usage
« on: September 18, 2013, 08:31:54 AM »

53
General Discussion / Re: urrrr
« on: September 17, 2013, 10:35:06 PM »
what ? so you´re pogoing on the floor and lay down 2 stickies on floor and shoot one up in the air to do vertical pogo, now u can´t do this anymore

Use stock, problem solved.

use it on maps like speed2 and have fun

Ohhhhhhhhhhh nooooooooooooooooooo

Now you have to learn to actually route your speedrun and not rely on unlocks to cheat your way through! Whatever will you do!

54
New Maps / Re: Jump_Hajnal
« on: September 15, 2013, 08:30:20 PM »
They aren't needed

Technically no, but it's kinda dumb not to. Nothing but annoyance making people walk between jumps. Why NOT?

Several spots that seemed would have a teleport trigger (and some that should: specifically, multiple wallclimbs I just landed on top of the wall) didn't, because you use the same texture for 'this teleports you' as 'you can walk on this'. Also makes the ending point of some jumps confusing for the same reason.

55
General Discussion / Re: Looking for some clips/demos
« on: September 15, 2013, 06:08:26 PM »
The problem with stock/common custom maps in tf2 is that there is rarely anything to do.  There are lots of chokes and flat areas, this leads to boring speedpogo into ramp slide clips on every map. Almost every clip looks similar unless someone finds something unique. Most people have worked these maps for years and really there just aren't any routes left.

56
Jump Help / Re: Timer not working?
« on: September 14, 2013, 11:33:55 PM »
Try crossing your fingers

57
Jump Videos / Re: Through My Eyes 2 - A Tf2jump Movie Ft. Exile
« on: September 05, 2013, 11:47:39 AM »
You think his PC could handle the ragdoll physics? He'd instantly overheat and shutdown.

58
imo the original is a strait upgrade but it just takes the fun out of it for some reason.

I would agree on exactly the opposite.

59
Whatever / Re: People got issues....
« on: September 04, 2013, 11:48:25 AM »
hud_saytext_time 0

60
News and Announcements / Re: Next person...
« on: September 04, 2013, 07:10:35 AM »

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