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Messages - Drexen

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46
New Maps / Re: the system cannot find the file specified
« on: July 21, 2013, 02:26:09 PM »
man, does nobody bother read the compile log?
"HashVec: point outside valid range"


 the system cannot find the file specified - 99% of the time means the compile crashes

as for that specific bug, like you said somethings outside of the grid in hammer. normally happens because of an entity origin

47
General Discussion / Re: Can you make displacement illusionary?
« on: July 21, 2013, 02:25:10 PM »
and i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)
there's some displacement option to make it non solid actually

48
General Discussion / Re: How long have you been jumping for?
« on: July 19, 2013, 04:29:00 PM »
First jump map is almost 5 years old. 5+ for tf2 play time

49
Jump Videos / Re: Jump_Rush Flawless Run
« on: July 13, 2013, 01:38:43 PM »
Dr. Heinz to help me improve my videos can i please ask for your feedback on what part about it did you think was shit? e.g quality , song , lag
  • 480p
  • Bandicam
  • intromaker.net
  • Your channel name is MadeEasyMinecraft
  • the song
  • your account is a few days old and you've posted 50 times, its getting a little boring
  • i have to load that damn pug face every time you post, and scroll an extra 3 feet
  • 70 fov
  • 4:3 aspect ratio
  • cl_drawhud 0
  • laggy recording

just my 2c

50
Jump Help / Re: Odd hammer/rendering bug
« on: July 08, 2013, 06:51:00 AM »
Uh, check the map is actually compiling and its not just loading an older version. Other than that, idk a proper way to fix it. I'd have to just mess around with it.

51
General Discussion / Re: DIAS DIAS DIAS
« on: June 28, 2013, 02:59:35 PM »
LOL it finally got used.

We could have taken number 2 as well thanks to quba.

52
Jump Videos / Re: Someone of you pro's please ...
« on: June 27, 2013, 11:26:48 AM »
ask drexen

friend invite from thrillseeker...


thanks dias

53
Jump Help / Re: Helpful links to stuff
« on: June 18, 2013, 12:30:51 PM »
Afaik i can open bz2 files with 7zip to get bsps

54
Mapping Tutorials / Re: Leaks and Fullbright
« on: June 16, 2013, 04:22:27 PM »

the whole "sky brush" should be textured with the skybox2d texture, and not just the face players will see.

at least that's how i think it should, correct me if i'm wrong

It doesn't matter at all

55
Mapping Tutorials / Re: Leaks and Fullbright
« on: June 15, 2013, 01:35:26 PM »
Ok this thread is way over complicating things. BuildVisLeafs:       0...1...2...3...4...

So its crashing on BuildVisLeafs. Every mapper will have this problem at some point, simply means theres too much lightmap data, so you have to reduce the lightmap resolution on brushes.


Just select all geometry, open the face edit sheet, change the lightmap data from 16 to 20/22/24, what ever gets it to work.




Edit: Reading the compile log is much better than the interlopers compile error checker, i find its a waste of time using it.

Edit edit: Plez add me for any hammer-ing questions

56
New Maps / Re: Hide what's behind a Skybox Brush?
« on: June 15, 2013, 01:29:02 PM »
Like afterglow said, yeah you can use hint brushes/areaportals to prevent the visleafs behind the skybox from drawing

57
General Discussion / Re: Some more help.. (Hammer)
« on: May 29, 2013, 10:53:37 AM »
How can i get fire (For a torch) (Tried env_fire and its not working for some reason)

env_fire is a hl2 thing. use an info_particle_system. like dias said best to copy from a map that has it.

And how can i get glowing blocks? Like some medium-light attached to an block?

use a light material, just search the mat browser and theres a few. using a lot of these can cause vrad to slow right down though

58
Feedback / Member email addresses
« on: May 20, 2013, 11:08:26 AM »
I couldn't help but notice in the members listing page you can directly see everyone's email addresses. Don't know if this is cause I'm an admin on here or something.

59
General Discussion / Re: Class Tiers In Comp/Pub
« on: May 10, 2013, 10:43:32 AM »
no

60
Jump Videos / Re: Random Jumps Compilation
« on: May 05, 2013, 09:22:27 AM »
daaaaaaamn, so nice

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