New Maps / Re: Jump_Hajnal
« on: September 18, 2013, 06:01:06 AM »i've been wanting to make a map with the theme of the mirrors edge dlc maps for years. looking great!
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dont worry about the maxplane count, or any of those % limit values at the bottom of the compile
Seriously drexen? lol
-removed a few light entities that weren't needed
-had some faces that were on the outside of the map (no one sees them) that weren't nodraw textured, applied nodraw texture to them
-had a ramp that was just for show (certainly was "complex geometry") got rid of it.
-clipped off extraneous walls hanging off the visible stages
-changed lightmap scale to 64 (select all > ctrl +A)
-lined up two of the stages with the brown grid lines on the TOP view. I read that it helps one way or the other.
TL;DR: just the result of bad mapping, move along.
(btw what happened to the maryjane sound? )^^
how old is the famous rick_roll_rocket?december 2008 i got it, as for my oldest map its cp_skyscraper january 2008
We singaporeans dont have summer.Its always summer
P.S. i made littleman fire and oworld for w33dskill to play different fogs/lighting/skyboxes of the same map, just for a change. but instead i made v4. i think all the jumps are still there, but there are a lot of aesthetic fixes like better lighting, changed the annoying ice texture, better skybox etc.
tl;dr use v4 please
About 5 years ago i got a phone call from this Scottish guy asking for Anet i said he had the wrong number but he kept ringing back we ended up having a massive argument for about 30 minutes till my phone ran out of batterybetter find her or i'll be back
Fraps is not at all what you want to use.I <3 fraps. simplest thing
any tips and pointers on this jump ?that jump always sucked imo. became much wider for v3. and removed for the final