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no you cannot make a displacement an entityand i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)
There is absolutely no need for an illusionary displacement if you want a more accurate nogrenades box just make lots of small ones
and i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)
Quote from: X_DIAS on July 19, 2013, 08:13:22 PMand i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)there's some displacement option to make it non solid actually