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Messages - Drexen

Pages: 1 [2] 3 4 ... 19
16
Mapping Tutorials / Re: changing decal colour
« on: October 26, 2013, 09:51:04 AM »
you'd have to change the texture yourself

(ie. decompile the texture, edit the image, export to vtf again, make a custom vmt. etc)

17
Jump Help / Re: Rocket Jumper --> Rocket Launcher Model/Skin
« on: October 20, 2013, 07:39:32 AM »
I despise the rocket jumper skin
use the normal rocket launcher? also saves you from hearing the annoying as hell wind-rush sound when you jump

18
Jump Help / Re: Regen demo help?
« on: October 16, 2013, 07:57:10 AM »
Yeah, auto-reload causes this problem afaik

19
Mapping Tutorials / Re: timed teleport
« on: October 05, 2013, 12:40:23 PM »
1. Make a trigger_teleport and set it to start diabled = Yes and give it a name.  http://puu.sh/4IhBn.png

2. Make a trigger_multiple at the same spot where the teleport is and set 2 Outputs targeting the teleport: http://puu.sh/4IhHb.png


FYI no need for the extra trigger multiple. you can add the outputs straight to the trigger_teleport itself

20
Whatever / Re: Ultimate PRO collection
« on: October 04, 2013, 03:24:00 PM »
Didn't want to sign yours anyway

22
News and Announcements / Re: Jump mapping stream event
« on: September 30, 2013, 06:02:41 AM »
I'll see if/when i can do it again. After last time it seems I can't have anyone else on my connection at all, the quality really took a hit compared to the week before.

23
News and Announcements / Re: Jump mapping stream event
« on: September 28, 2013, 08:03:12 AM »
Tonight at 7pm (BST), see ya then!

24
New Maps / Re: jump_alle
« on: September 26, 2013, 06:45:37 AM »
beautiful

25
Jump Help / Re: Unable to unzip files?
« on: September 25, 2013, 05:17:23 PM »
bz2 probably wont open with your mac extracting software. i use 7zip and they open fine for me

26
New Maps / Re: Jump_MirrorsEdge
« on: September 25, 2013, 05:16:32 PM »
Send me the vmf if you'd like me to fix it/add me on steam

27
New Maps / Re: Jump_MirrorsEdge
« on: September 25, 2013, 10:36:27 AM »
Post the full compile log and let drexen come in and be a pro.
Yeah.... I'd have to see the vmf. sounds like some invalid brush. Maybe try ALT+P to show the problems menu for anything obvious.

28
General Discussion / Re: stream
« on: September 23, 2013, 10:06:01 AM »
if you look closely, i did actually link my stream

29
General Discussion / Re: stream
« on: September 23, 2013, 06:22:57 AM »

30
News and Announcements / Jump mapping stream event
« on: September 21, 2013, 08:32:09 AM »
I'll be streaming some of the mapping work I do, the idea of which is to show new people the sorta thing that goes into making maps for TF2, and people that are familiar with Hammer can come and ask questions, or just have a look at someone elses approach to mapping. I'm also happy to go over examples or teach anyone someone of the more interesting things in Hammer in the time.
I'll have an open mumble server for anyone to come and talk.

As for the times, tonight (8pm British Summer Time start, Sat 21st) for a few hours I'll be streaming, mostly as a practice and to check everything is working out. The more official event thing will probably be next Saturday (28th) at 7pm.

http://www.twitch.tv/drexen9
7pm BST Saturday 28th September


Feel free to come and talk or ask questions during the stream, the mumble info will be posted when I start.

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