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don't think leagues will ban the command,since its actually useful outside of this bugthey wont ban the command right because of the usefullness. any league you will play wants to have demos recorded there you can see everything.
i've had it binded to a key for ages even before knowing about its other uses,since some huds tend to bug out,
like having red health,even when its full and stuff like that
yes^^ its just very slowit is possible to use the mouse for movement although you really have to set the dpi really high i mean so high that it isnt possible yet (maybe?) hold alt and move your mouse
On tf2? :0
I would really like a system to be created that would let you use 2 mouses, one for the aiming and one for the movementit is possible to use the mouse for movement although you really have to set the dpi really high i mean so high that it isnt possible yet (maybe?) hold alt and move your mouse
That would be really intresting
i think 691 but only with ctap script, or combo of extreme skill and luck to press all nicely timed to milisecondsno thats the max high i want to know the distance^^
That's pretty nice, didn't know something like that was even possible. How does it actually work?
Just tested it and its working fine, so just backup your gcfs if youre using tf2 materials and put them were they originally were.
The update deleted the old mapfolder (and didnt copy any of the maps over...) so youll need to recreate that and manually copy your compiled maps over to the new folder. It also deleted sounds/materials/etc. without copying them to the new directory so just backup your whole tf folder I guess.
But Im gonna assume thats just because its still beta. If that happens when the update hits it would be ridiculous...
Edit: Oh wait, the thread on the mapping forums says: "... you will not be able to access the TF2 configuration in Source SDK." Well I can still do that but I guess that could happen after the update officially launches. Kinda stupid though, there really isnt any reason to do that...thats really stupid
Shouldnt Hammer still work if you just backup your gcfs and copy the maps to the right location manually after compiling? Cant see why it wouldnt, its not like they are actually changing stuff except for moving files around.it should not. tf2 loads files diffrent with this update: