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Topics - derdotte

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1
General Discussion / Spawning rockets in hammer
« on: June 07, 2013, 08:01:40 AM »
hey,
i am working on a Special map and Need to know how i can spawn rockets they should fly in a straight line.
i decompiled some pyro dodgeball maps but i could not really understand.
maybe someone here can help?

2
Jump Help / max distance of a ctap?
« on: May 18, 2013, 08:02:36 AM »
hey guys i Need to know how Long a ctap can be i tried it myself but i cant get a perfect ctap so maybe does anyone know here?

3
General Discussion / Steam Pipe
« on: April 22, 2013, 02:36:59 AM »
Hey guys,
maybe some do already know about it but a new TF2 updates comes at 30th April its really important to know about it because there will be a lot of changes.
for now i will copy paste just the informations from ETF2L.

The official release of SteamPipe will arrive on 30th of April (Valve time). As pub player you might not care too much, but as competitive player you might want to make sure you are ready for transition because if your TF2 is customized a bit more than simple addition of chris’es config, then you might lose some of the “stuff” when transition happens. If you don’t want to read too much, just scroll to bottom Q/A part, I will go in more detailed steps in following thread. So here are few things to know:

* Backup ALL configs. Just doing simple copy paste to your /cfg folder will do, save it on desktop or anything really, as long as its copied somewhere NOT inside /team fortress 2/ folder. I don’t know if this is bug atm, but some configs get deleted when going SteamPipe, so atm I’d advise to better be safe than sorry and just making sure you don’t lose your loved duckjump scripts.

* Backup your HUD’s, especially if custom made. Although they do get moved to /tf/download/ location, backing them up will save time for you trying to search them!

What about maps/materials/sounds/etc? When transition happens they will be moved to /download/* folder. This is your new location for files downloaded from server. But this is not where you put your config or hud! Also if you wish local host server with custom maps or play in pub with custom models, you will need to make copy of these files in /custom/custom_dir/ folder. Keep reading!

After your TF2 will be transformed into SteamPipe, your new folder for everything custom is ../steam/steamapps/common/Team Fortress 2/tf/custom/ Anything you want added needs to go in /custom/custom_dir/*. I will show how:

* Reinstalling configs: To keep it simple, you want to make another folder inside /custom/ for your custom things to load, so I created /custom/userstuff/. You CAN then dump any huds, configs and all the stuff you had in /custom/userstuff/ or you CAN keep it dapper and use the VPK tool if you are nerdy, but I wont go into it, the info how is in link on bottom.

So to reinstall my backed up /cfg/ I ended up making my file structure look something like this: /tf/custom/userstuff/cfg/spy.cfg

* Reinstalling HUD’s: Same thing as with cfg – make custom folder under /custom/ It can be the same /userstuff/ as for your cfg, or you can simply make /hud/ folder under /custom/. So /custom/userstuff/* and /custom/hud/* are both acceptable. The final file structure for me looks like /tf/custom/userstuff/resource/clientscheme.res

* Reinstalling plugins: looks like they still are in /tf/addons so no change there, you shouldnt even need to touch them as they are auto moved. Most popular plugins work, however PREC seems to be broken at the moment.

* Installing custom maps for local hosting or custom content to play on sv_pure 0 (like models): Same as previous – Put everything in /custom/mystuff/. So it might look like /custom/mystuff/maps/mge_v8.bsp or /custom/mystuff/materials/naked_models.vmt
 You can local host maps that are in /download/ location if you type map mapname in console, but the names wont come up from GUI main menu. Any custom models need to be in /custom/mystuff/ folder though for them to work!

Also this [Link] is an official article about the change. Read it if you feel nerdy…

TLDR Q/A:
 Q: I transitioned to SteamPipe, Where are my files?!
 A: New TF2 folder is under /steam/steamapps/common/Team Fortress 2/tf and old custom files can be found under /download/ and your config is still under /cfg/ Some class configs probably got deleted..

Q: Where do I put my configs/huds/etc?
 A: /tf/custom/mystuff/* example: /custom/mystuff/cfg/autoexec.cfg

Q: Have loading times improved?
 A: Yes, noticeably, on any system.

Q: Can I install TF2 on different drive(SSD?) than Steam is on atm for ultimate speedyness?
 A: Yes, just reinstall TF2, upon pressing install steam will give you choice where to install it!

Q: PREC doesn’t work?
 A: Yes, looks like it doesn’t :( Other plugins however seem fine.

Q: What about validation problems?
 A: This update is addressed to fix this problem. So fingers crossed and we hopefully wont see it anymore!

Hope it helps, pew pew!

post by Admiral (link to the post)

4
Jump Help / edge bug how to do it?
« on: November 22, 2012, 12:44:58 AM »
hey i saw a lot of videos where someone slides over an edge i know it is called edge bug but how does it work and how can it be performed? got it sometimes but dont know how to do it :/

5
Jump Help / Rocket jump Tutorial for German people
« on: September 03, 2012, 01:43:02 AM »
heyho,
i were ask a lot of times how i jump like i do, most of them are german and dont understand the classics tutorial in english (although they are really easy to understand).
i decided to make an own rj tutorial series for german people, i got great feedback, maybe it is good when i post this here too.
if nobody have a problem with that?^^
i will do it in spoilers because they are 5 videos.
Spoiler (click to show/hide)

hope it will help out to answer more questions for german people.

greets
derdotte

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