My first map. Took me a long ass time to learn the basics of hammer.
Anyways it's just the easy side so far (15 levels). Been wanting to get some feedback before I continue on. It's a soldier map but I'm certain it's possible as demo too, if not easier.
DL file:
http://www.mediafire.com/?f77i13qoactc1e0Things I want advice on:
1) Progression of difficulty of jumps. All of these jumps are so easy I can't really judge the order they should go in. Asking on a jump forum where most ppl are prolly better than me isn't the greatest place to look but whatever. Maybe there are some newbs on here.
2) The number decals are temporary. They look really shitty if you look closely even though in hammer they look great. What's the way to get numbers to not look so bad? And how do you rotate/resize decals ffs.
***FIXED*** 3) Jump 11 is buggy. Probably from hollowing out a cylinder. I've noticed hollowing spheres and arches does not work whatsoever. Might have to remake it, but maybe there's an easy fix?
***FIXED*** 4) Kinda specific question but how the heck do you get light_spot's hard falloff to work properly? You'll notice on jump 5 and 11 that the light_spots over the glass blocks hit the floor, which I find to be ugly. I want it to shine on just the glass blocks but not the floor. Been tampering with the parameters in light_spots options but I can't get it right.
***FIXED*** 5) Jump 8's torches are not lit. I can't get env_fire to work, which I've researched and discovered it does not work in tf2. Any alternative to making fire?
6) In rare cases you die on jump 13. This leads me to believe you'll die doing triples on occasion. Is there a way to prevent this? And if not, perhaps a way to spawn a person on the same jump so they don't respawn at the beginning of the map.
7) Any other feedback. A confusing jump? Problems with the textures/skybox? Nothing is permanent at this point, so any criticism/advice would be appreciated.
Thanks and GL HF!