Mapping Tutorials / Re: Making Overheal Brushes
« on: September 07, 2013, 05:22:45 AM »So how do you do it QuBA?
I imagine you only need the trigger_multiple, I actually noticed it while writing the tutorial, so I guess I overcomplicated it lol.
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So how do you do it QuBA?
This is the shortened version:1. Create a brush with the trigger texture, select the brush and hit Ctrl-T to tie it to an entity
2. Make the brush a trigger_multiple
8. Open up the properties window of the trigger_multiple, make the output "OnStartTouch", target "!activator", it will "AddOutput" to a parameter override of "health x", where x represents the players health that the relay will set it to.
lol 10min, were you planning to take a nap?!?!
fuck collab (10 minute speedrun) | Small | Large |
I pretty much hate almost every map that I run
masochist jumper
*Torii's mindset for making maps*
i really enjoyed that map i did a run on recently!
i want to make a map!
... i know ill use the texture scheme from that map i recently played!
but in all srsns
if this has one of those 1 unit wide pogo things i will not be happy
Maybe we could just add a letter or two to the maps on JumpIT so the mappers don't have to do it and we organize the jump servers a bit. Unless of course Claire wants to seperate demo from soldier with servers
this was the best run so far really i am really impressed by doing some of the craziest jumps without any fail.
big respect to torii!