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Messages - Guyyst

Pages: 1 2 [3] 4 5
31
New Maps / Re: jump_toxic
« on: August 11, 2013, 02:32:28 PM »
people make videos of everyone's maps apart from mine it seems :(

People tend to make videos of good maps  8)

32
New Maps / Re: jump_toxic
« on: August 10, 2013, 02:04:54 PM »
The last platform on jump 3 is not needed at all

You can ctap 4 easily

You can tele sync 5 from the far left of the starting platform  ( http://puu.sh/3YGst.jpg )


other than that, pretty fun

33
New Maps / help
« on: August 05, 2013, 07:38:12 PM »
http://puu.sh/3UKRI.jpg


It's the egypt/pillar/pillar_skin texture, didn't happen with any other texture.

34
Jump Help / Re: Feedback on map in progress
« on: August 03, 2013, 11:22:01 AM »
I've not gotten that pink water once, if I just create a Cubemap for it.

35
New Maps / Re: Water turns blu sometimes
« on: August 01, 2013, 07:30:13 PM »
Are the pools of different heights? Also what water texture do you use?

IIRC, that coloured outline only appears at a certain height and greater (~32 units and more?), I could be completely wrong on this.


The pools are on different height yeah: http://puu.sh/3RvbV.png

Tried making the water 16 units high didn't fix it.

If i make water only in the first pool the everything's fine, but as soon as there is water in the next pool it gets blue


edit: used some dev texture just for testing, changing it to something else didn't help

36
New Maps / Water turns blu sometimes
« on: August 01, 2013, 03:11:14 PM »
http://puu.sh/3RigP.jpg Above the left pool
http://puu.sh/3Rihd.jpg Above the right pool

Doesn't happen on the third pool http://puu.sh/3RiKU.jpg


Any solution to that?

37
General Discussion / Re: PSA To all mappers
« on: July 31, 2013, 10:02:23 PM »
i just never finish a map...

38
Jump Videos / Re: allebwai coming back @ u with another sick edit
« on: July 29, 2013, 09:08:59 PM »
fk u

39
General Discussion / Re: Can you make displacement illusionary?
« on: July 20, 2013, 09:23:18 AM »
There is absolutely no need for an illusionary displacement if you want a more accurate nogrenades box just make lots of small ones


I won't make 50+ nogrenade brushes...

40
General Discussion / Re: Can you make displacement illusionary?
« on: July 19, 2013, 08:20:07 PM »
no you cannot make a displacement an entity
and i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)

That would be really sad :(

41
General Discussion / Can you make displacement illusionary?
« on: July 19, 2013, 06:53:24 PM »
I tried just making it an entity and set it to func_illusionary, but then i got this error Error: "displacement found on a(n) func_illusionary entity - not supported (entity 78, brush 0)"

Soooo, can i make it illusionary somehow?

42
New Maps / Re: jump_turnip_v2
« on: July 16, 2013, 05:42:29 AM »
so randumb lelelelelelelxD

Bad textures, sure.

Bad humour, sure.

Walking on skybox, sure.

Text on the middle of your screen through the entirety of a jump? Nah.  v3 edit or remove that please... not putting something that freaking retarded dumb on the server.

If you are about taking a hard nose on maps that shouldn't be on the server, why in the f is jump_bounce on the server?

If you would want to remove jump_bounce, you'd have to remove jump_hopstep, jump_rebound and jump_sync as well.

43
Jump Videos / Re: Jump_Rush Flawless Run
« on: July 13, 2013, 02:07:33 PM »
70 fov is ok i really dont understand what could be wrong with that and my channel name hasnt got anything to do with the video


If a channel has minecraft in its name the videos are almost always terrible and from someone below the age of 12

Shunx, stop! Bad!

44
Jump Videos / Re: Jump_Rush Flawless Run
« on: July 13, 2013, 01:23:36 PM »
lawena wont work for me since it requires java which the latest version isnt compatible with windows 8


Then my last tip is not to use win 8 :p

45
Jump Videos / Re: Jump_Rush Flawless Run
« on: July 13, 2013, 01:06:48 PM »
i wouldnt of cared that he called the quality shit because i had to put it that low so i can run faster i usually run at 200+ fps but as soon as i record i go down to 30-100 fps


There are better ways to record TF2 videos.

In every source game you're able to type "record name" into the console to record a name.dem file.
Those files can then be converted to useable formats with a programm called Lawena Recording Tool.


If you type "record name" into the console you won't lose any fps.

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