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Messages - Dr. Whooo

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31
Was really great seeing the .iT on yall (thanks Klare!!!), GGs all around.

32
bump
http://www.own3d.tv/Multiplay/live/90598
(i think this is the lg v mixup game... in pregame as of now)

33
General Discussion / Re: What mouse do you use?
« on: August 25, 2012, 07:40:37 PM »
2: NO keyboards have F-keys in the style I like. Which is like this


are you talking the ones mirroring the # keys or ones that are just up against the number keys or both?

34
New Maps / Re: jump_legion
« on: August 11, 2012, 03:51:50 PM »
The mapside triggers do sync with the leader boards on tf2jump.com (if klare ever updated the plugin  they should work on the iT servers, chillout is confirmed tho - ill have to dbl check with klare)

The maps with frogs ARE added after the fact. With the mapside triggers it works a bit differently (the frogs have a start and stop trigger zone around them, if you put em in, you make them whatever size you want). Youll see what I mean just looking at the dev example.

35
New Maps / Re: jump_legion
« on: August 11, 2012, 02:52:01 PM »

Uhh... care to enlighten me? :D
Wasnt meant to be some kind of clever remark, i care about speedruns and he does apparently + some other guys, but in the grand scheme of things thats pretty much no one :/


I understand why you said that and to a degree I agree as well. The lack of interest is, from what I think, a few reasons. Map design and lack of timers (until recently there was no easy way to get them in maps, now CrancK has added support for map side timer triggers and Jamien made a in map timer as well). Timers still arnt being added by mappers even though it is doable. There are sub issues to these, but anyway thats totally off topic.

MAP FEEDBACK

Add map triggers for the existing timer plugin (http://forums.tf2jump.com/index.php/topic,651.0.html) and/or add Jamien's timer (think jump_asdf)

36
New Maps / Re: jump_legion
« on: August 11, 2012, 12:48:19 PM »
Pretty much no one cares about speedruns...

I see what you did there...

37
General Discussion / Re: Tf2 jump server complaints
« on: August 09, 2012, 06:12:35 PM »
I would suggest searching by jump_ for jump servers. I think Bernie has more than one Sing' server. He normally adjusts how many/what kinda server (demo only or all class) depending on how things are locally.

38
General Discussion / Re: Defrag - looking for testers
« on: August 07, 2012, 11:07:56 PM »
Check this IP - 23.21.103.157:27015

Let me know if its still not working.

39
General Discussion / Re: Defrag - looking for testers
« on: August 06, 2012, 06:17:49 PM »
looks like its still up... so.. ya

40
General Discussion / Re: Defrag - looking for testers
« on: August 06, 2012, 07:07:05 AM »
Ill get back to you on this, there may still be one up...

41
Jump IT / JuJump iT / Re: jump_littleman_v4 add request
« on: July 27, 2012, 07:37:10 PM »
There was at least 2 (if not 3) versions of v4 when litteman first broke... Ill see if I have names/copies somewhere. Only difference I remember was a dif skybox tho (between the versions - all were missing the same jumps as v4)

EDIT - _oworld and _fire. If you really want links Ill upload otherwise Im to lazy. 30 megs each unzipped.


EDIT 2 - damn you necroing

42
New Maps / Re: jump_over
« on: July 25, 2012, 07:23:34 PM »
Good shit RING RING RING! :D

(did you get the howto gif idea from the l4d hunter practice map? only other map ive seen this sorta thing in - always good to see more :D)

43
Jump IT / JuJump iT / Re: Remove jump_noob2_ab from Jump IT please
« on: July 15, 2012, 07:25:28 PM »
sure your just not doing it wrong?

44
New Maps / Re: jump_embrace
« on: July 12, 2012, 11:00:08 PM »
Did a little walkthrough. Looks like a nice polished map. Keep up the good work :D

45
General Discussion / Re: New soldier items from "Meet the Pyro"
« on: June 29, 2012, 05:43:33 PM »
LMFAO that reminds me of that Scotie Res bug that you could insta det stickies and pogo with them.

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