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Messages - duppy

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91
New Maps / Re: Jump_collab (round 2)
« on: March 19, 2012, 07:13:45 PM »
Thanks to those who showed interest, but there just isn't enough peeps. Canceling the contest. Cheers..

I think it was probably lacking some exposure....shoulda put it on the home page, and maybe announce it every so often on the Jump iT server.  Personally I had some interest, but I didn't really want to commit 100% since I'm still quite new to editing in Hammer, and I'm not all that great at jumping. 

Anyway, I have kind of an idea.  Instead of a contest, how about we set up a place on the forum for people to submit just a map with a single jump.  We can then have people critique them, figure out what needs tweaking, rate the difficulty of it, or whatever....and then like every 3 months or so, we gather up those jumps and release it as a community made map.  Few people can make a complete map with 20 or so jumps, but making one or two jumps shouldn't be all that difficult.  Any thoughts?

92
Jump Help / Re: New Inf ammo and health script
« on: February 22, 2012, 05:51:28 AM »
duppy, thanks a lot for your help.
but I got a doubt about the silence.wav
do I have to move it to sounds folder only?
didn't understand how to remove both pain and regen sounds
ayway, thanks again

waiting for your reply

Eh, I only described how to remove the regen sound, since I'm not sure what the pain sounds are.  But basically yes, you need to find where your TF2 is installed, and then find the "sound folder"....make a folder inside of that called "items", then copy silence.wav to there, and rename it to "regenerate.wav". 



bind key "exec regen;hurtme -99999"
Don't see why you would want to add the trigger_hurt, can still die to multi rockets, unlike hurtme.

I just wanted faster health regen since I died a few times while practicing pogos.  But yeah, I guess the hurtme command would work best for more extreme jumps with multiple rockets. 

93
Jump IT / JuJump iT / Re: List of Jump IT user commands
« on: February 21, 2012, 05:18:18 PM »
Added !stoptimer, !fov, !colorme, and !me ...and also fixed the !reset/!restart descriptions (a moderator or admin edited my post actually, but they didn't fix the console command descriptions).  Also, I keep forgetting to test !undo, but I'll add that if it works too.

94
Jump IT / JuJump iT / Re: List of Jump IT user commands
« on: February 20, 2012, 05:11:07 PM »
Thats the ja_help list


Which can be found at http://tf2jump.com/jumpassist and accessed in-game with !ja_help


I knew about that help command, but the last time I used it was on another jump server and it only listed like 4 commands.  I guess I assumed it would be the same on the Jump IT server as well and I didn't bother to try it.  Anyway, I updated the list, but I'm still wondering if I have them all listed of if there's still more (I think I saw someone use !colorme black to tint their character's color, but maybe it was an admin command).

95
Jump Help / Re: New Inf ammo and health script
« on: February 20, 2012, 05:39:47 AM »
Sorry to reply right after my last reply, but I just made an addition to the script that someone might like.  Basically I just added a second source of healing so there's less chance of accidentally killing yourself.  On the technical side, what I did was add a trigger_hurt entity and gave it a negative damage value, which heals you (I think every half second) instead of hurting you.  Anyway, here's the new code:

Code: [Select]
//Personal portable regen for offline jumping!
sv_cheats 1

wait 5;ent_fire !self addoutput "targetname player_me"
wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5;ent_fire trigger_hurt addoutput "classname trigger_hurt_temp"
wait 5;ent_fire info_target addoutput "classname info_target_temp"

wait 10;give info_target
wait 10;give func_regenerate
wait 10;give trigger_hurt

wait 20;ent_fire info_target addoutput "targetname mytarget"
wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30;ent_fire func_regenerate addoutput "solid 2"
wait 30;ent_fire func_regenerate addoutput "spawnflags 1"

wait 20;ent_fire trigger_hurt addoutput "StartDisabled 1"
wait 20;ent_fire trigger_hurt addoutput "mins -100 -100 -100"
wait 20;ent_fire trigger_hurt addoutput "maxs 100 100 100"
wait 30;ent_fire trigger_hurt addoutput "solid 2"
wait 30;ent_fire trigger_hurt addoutput "spawnflags 1"
wait 30;ent_fire trigger_hurt addoutput "damage -500"

wait 30;ent_fire info_target setparent player_me
wait 33;ent_fire func_regenerate setparent mytarget
wait 35;ent_fire func_regenerate enable

wait 33;ent_fire trigger_hurt setparent mytarget
wait 35;ent_fire trigger_hurt enable



96
General Discussion / Re: Jumping from...
« on: February 20, 2012, 01:49:19 AM »
Jumping from southern California.  Only been jumping a few months in TF2, but I've been doing a bit of trick jumping since Quake 1, 2 and 3.

97
New Maps / Re: Me Made a Map
« on: February 19, 2012, 09:58:31 PM »
I'm not too great and jumping, but the 2nd jump (water jump) on the 'B' route kind of bugs me.  Where you start the jump, I think it's a little too easy to get reset by touching the gray part of the floor.  In your next update, I'd appreciate it if you could maybe sink down that gray area 128 units or so, and maybe make that red area straight across instead of an 'L' shape.  Here's a screenshot of the area I'm talking about:



In general, I think a lot of jumps could use some more lighting as well, including that water jump I mentioned.  Great map though; I hope you continue improving this one and making more in the future.

Edit: forgot to mention...this is jump_4starters_a5 map I'm referring to.

98
Jump IT / JuJump iT / List of Jump IT user commands
« on: February 19, 2012, 06:02:05 PM »
Is there a list of commands somewhere?  I thought I'd find a sticky post here with that kind of info, but I don't see anything. 

I'll start a list for now, and try to update it as I get more info.

Chat commands:

Note: you can also prefix with the '!' character (example, !s), but it will appear in the chat window.  The '/' prefix will hide commands from chat, which is preferred.

  • /s or /ja_save or /jm_saveloc  - save your current map location
  • /t or /ja_tele or /jm_teleport - teleport to your saved location

  • /reset - teleports you back to the start of the map and keeps your save location
  • /restart - teleports you back to the start of the map and clears your save location

  • /undo - restores your previous save location.

  • /regen on - turns on health and ammo regeneration
  • /regen off - turns off health and ammo regeneration
  • /setmy regen on - permanently enable regen across map changes and server restarts

  • /health - toggle health regeneration on or off
  • /health on - turns on health regeneration
  • /health off - turns off health regeneration

  • /ammo - toggle ammo regeneration on or off
  • /ammo on - turns on ammo regeneration
  • /ammo off - turns off ammo regeneration

  • /hardcore - Disabled saving and teleporting.  Also plays a different sound when completing the map.
  • /skeys - display text on the screen showing what keys are being pressed by you or someone you're spectating.  Only W, A, S, D, Duck, and Jump keys are shown.
  • /stoptimer - stops the speed run timer
  • /hide - hides other players (useful on crowded jumps.  Use !hide again to unhide yourself)
  • /superman - makes you immune to all damage.  Use the command again to make yourself vulnerable to damage.
  • /fov <angle> - changes your field of view.  <angle> can range from 0 to 360
  • /colorme <color> - tints the color of your character.  <color> can be black, red, green, yellow, purple. cyan, orange, pink, olive, lime, violet, lightblue, silver, chocolate, saddlebrown, ghostwhite, thistle, aliceblue, steelblue, teal, gold, tan, tomato, random, or normal (to reset it).
  • /me <text> - displays text as an action, similar to IRC.  Example: /me waves to everyone!  ...which will display "duppy waves to everyone!" in the chat window.
  • /bhop - allows you to bunnyhop (like in Counter Strike: Source).  Hold down your jump key to continually jump.
  • /quadme - enables quad damage (actually 2.5x), which boosts your rocket jump (sticky and conc too I'm guessing) even more than usual.  Only available on quad and conc jump maps. Tip: on a conc map with soldier, try using The Direct Hit and the quadme command for a little fun.
  • /conchelp - Displays text on screen to help you with conc timing.
     
  • nominate - allows you pick a map that will be added to the map voting list.  Note: this command is not prefixed by a '/' or '!'.

Console commands:

The following are useful for key binds and scripts.  Example: open the developer console (~ key) and type in something like "bind Q +conc" to make your Q key throw conc grenades.

  • +conc - allows you to throw concussion grenades (excludes soldier, demoman, engineer, and pyro). Note: the further away your are (but still inside the explosion radius) the more you get pushed by the explosion.
  • +bungee - gives you a grappling hook that attaches to walls and players and acts like a bungee cord (spy class only?)
  • ja_save - save your current map location
  • ja_tele - teleport to your saved location
  • ja_reset - teleports you back to the start of the map and keeps your save location
  • ja_restart - teleports you back to the start of the map and clears your save location
  • sm_* - Most chat command can also be used as console commands by appending 'sm_'.  For example, sm_s will save your location, sm_hide will hide other players, etc.

A more complete list would be nice,  so if any server admins can help, it'd be appreciated.

99
Jump Help / Re: New Inf ammo and health script
« on: February 19, 2012, 05:18:28 PM »
I made a silent WAV sound file if someone wants to remove some sounds.  You can find the file silence.wav here:
https://sites.google.com/site/valacar/home/downloads

If you wanted to remove the regeneration sound, rename silence.wav to regenerate.wav and copy it to the folder team fortress 2\tf\sound\items\ (you'll probably have to create the "items" folder).   

Also, I just wanted to say thank you to Jamien and Raiin for posting this.  I was kind of looking into making a dedicated server with jump mods and what not, but it seemed like a big headache....this little script is good enough and lot easier to use ;D

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