depending on the incoming angle and the angle of the slope, 700 u/s is minimum needed, (700 being purely forward motion, cl_showpos shows you combined speed so you need more then 700 if you're looking at that one)
max needed for really odd incoming vs slope angles seems to be round 1000-1100 u/s anything faster then that should always work, unless you are really fucking up angles
also about those angles, preferably you'd come in at about a 10-20degree difference from the slope, cos if you line up exactly with the slope angle you sometimes just stop (same as with having greater angle then slope, tho sometimes does work), and ofc the closer you get to 90degree offset the harder it is to actually get sliding
also.... you cant slide downhill (afaik)
and ofc any slope with more then 45degree angle = automatic slide, cos you cant stand on those
ps: minimum slope angle seems to be non-existent with a but.... the lower the slope angle the faster you need to go + you need to come in more precisely at the 10-20degree offset mark, or itll just stop you
thats mostly due to... ehm.... well basically the game determines wether your standing, by looking below your feet just a little bit, before your speed is adjusted for, which is why you can slide... ehm... hmm.. disregard this bit... i cant explain it in easy terms while still being 100% accurate i guess (if you would want a full explanation.. steammessage me.. cos itll take 100s upon 100s of words to properly explain)
lastly... as for standing instead of crouching, makes no difference to the possibility of sliding, except that if you stand your legs are lower then if you crouch, thus you hit the ground earlier + the old bug of tfc sliding, where you had to crouch when getting off a slide... kindoff still applies in tf2, but.... rarely.. only on slopes that have really small angles, youll prolly never encounter it.. cos if you do, its a slope where its superhard to slide on anyway
« Last Edit: October 30, 2012, 09:32:41 AM by CrancK »
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