I'm gonna try this again, hopefully the turnout will be better than last time. All the recent movies have just been the same thing over and over again (speedshots, ramp slides and the occasional double) so I want to see new and creative jumps. You can use whatever you want basically, any number of people, any weapons, any classes, but try to keep it on the creative side, and not overdone to the point where it's just gimmicky. Preferably use maps that are textured, if the map looks like it was thrown together in hammer in 20 minutes I probably won't accept the demo. Same goes for the jumps, spend some time on them. I'm making the deadline January 13th, giving you two weeks to come up with and record jumps. Like the past movies it might be changed around a little closer to the deadline day. The format is a little stricter this time around to keep the demos more organized. You must name the demo class_tick_map_type, where class is the class the jump is done by (use "multi" if it's more than one person), tick is the approximate tick that the jump takes place, map is the map it is done on, and type is the type of demo (Point of View or SourceTV). YOU MUST RECORD BOTH A POV AND STV DEMO WITH AT LEAST 500 TICKS BEFORE AND AFTER THE JUMP. I would prefer that you upload all your submitted demos in a single file, it saves a lot of time for both of us. If you need a server to record your jumps on, message me and I'll find you room somewhere. Don't forget that you can record STV demos on a local server too, just use the command tv_enable 1, then reload the map through console with the command map jump_whatever. To record a STV demo just use the commands tv_record demoname and tv_stoprecord. Demos should be submitted in this thread only, this democall will probably be posted elsewhere but keeping track of posts on 5+ forums is just unnecessary work and I'm lazy. Sorry if I missed anything I'm still half-asleep.
« Last Edit: January 05, 2012, 11:10:59 AM by dellort »
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