Forums

Pages: [1] 2 3 ... 5
Author Topic: Democall  (Read 5875 times)
Offline  dellort
Rocketeer
****

Video Maker Extraordinaire
Posts: 294
   I'm gonna try this again, hopefully the turnout will be better than last time. All the recent movies have just been the same thing over and over again (speedshots, ramp slides and the occasional double) so I want to see new and creative jumps. You can use whatever you want basically, any number of people, any weapons, any classes, but try to keep it on the creative side, and not overdone to the point where it's just gimmicky. Preferably use maps that are textured, if the map looks like it was thrown together in hammer in 20 minutes I probably won't accept the demo. Same goes for the jumps, spend some time on them. I'm making the deadline January 13th, giving you two weeks to come up with and record jumps. Like the past movies it might be changed around a little closer to the deadline day.

   The format is a little stricter this time around to keep the demos more organized. You must name the demo class_tick_map_type, where class is the class the jump is done by (use "multi" if it's more than one person), tick is the approximate tick that the jump takes place, map is the map it is done on, and type is the type of demo (Point of View or SourceTV). YOU MUST RECORD BOTH A POV AND STV DEMO WITH AT LEAST 500 TICKS BEFORE AND AFTER THE JUMP. I would prefer that you upload all your submitted demos in a single file, it saves a lot of time for both of us.

   If you need a server to record your jumps on, message me and I'll find you room somewhere. Don't forget that you can record STV demos on a local server too, just use the command tv_enable 1, then reload the map through console with the command map jump_whatever. To record a STV demo just use the commands tv_record demoname and tv_stoprecord.

   Demos should be submitted in this thread only, this democall will probably be posted elsewhere but keeping track of posts on 5+ forums is just unnecessary work and I'm lazy.


Sorry if I missed anything I'm still half-asleep.  :'(

 
« Last Edit: January 05, 2012, 11:10:59 AM by dellort »
   
Offline  Klanana
Rocketman
*

iT! Servers Owner
Posts: 671
Team Spec Extraordinaire
Fuckin stoked - I'll have this on the homepage as well as do an announcement for it this afternoon on steam (since those of you who arent working are probably still asleep).

PS I better see my clip from the last movie in this one. IF you can still find it on the cutting room floor.

PPS if you need jumpit for your demo just let me know - holidays/weddings are over so I should be around all the time now.
« Last Edit: December 29, 2011, 11:09:00 AM by Klanana »


---------------------------

Jump iT - 64.74.97.15:27015 | JuJump iT - 74.91.113.66:27015 | Surf iT - 216.52.143.76:27015
Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
Offline  dellort
Rocketeer
****

Video Maker Extraordinaire
Posts: 294
I know of at least two other servers that are available for use, so we probably won't need it.
   
Offline  Klanana
Rocketman
*

iT! Servers Owner
Posts: 671
Team Spec Extraordinaire
Alright cool - I posted the announcement on my other communities forums as well so hopefully we will get some demos from them!


---------------------------

Jump iT - 64.74.97.15:27015 | JuJump iT - 74.91.113.66:27015 | Surf iT - 216.52.143.76:27015
Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
Offline  Zigzter
Fly
**

Posts: 53
I'm trying to think of cool jump map jumps I can do on standard maps...
   
Maggot
*

Posts: 4
omg!
   
Offline  dellort
Rocketeer
****

Video Maker Extraordinaire
Posts: 294
Office you are excluded from this democall, I'm sorry.
   
Offline  HBC
Maggot
*

Posts: 36
awk
Me and my friend did a really quick and kind of easy jump using scottish resistance and a scout. We can probably do a better jump but I figured I might as well send this one in too.

http://www.megaupload.com/?d=3HSEWJ5A
   
Offline  Scotteh
Fly
**

Posts: 60
¬_¬
http://www.mediafire.com/?q98c26flb6xtju4

My engie pov from x_dias hightower jump
   
Offline  salient
Maggot
*

Posts: 4
Can we pm you demos? So as to keep the tricks a surprise.  ::)
   
Offline  dellort
Rocketeer
****

Video Maker Extraordinaire
Posts: 294
Yeah.
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
Me and my friend did a really quick and kind of easy jump using scottish resistance and a scout. We can probably do a better jump but I figured I might as well send this one in too.

http://www.megaupload.com/?d=3HSEWJ5A



HAHAHAHAHA
i know dellort didn't said that in the post
but i guess noclip is not allowed :p
   
Offline  dellort
Rocketeer
****

Video Maker Extraordinaire
Posts: 294
Me and my friend did a really quick and kind of easy jump using scottish resistance and a scout. We can probably do a better jump but I figured I might as well send this one in too.

http://www.megaupload.com/?d=3HSEWJ5A



HAHAHAHAHA
i know dellort didn't said that in the post
but i guess noclip is not allowed :p


They didn't use noclip. :o
   
Offline  Scotteh
Fly
**

Posts: 60
¬_¬
Me and my friend did a really quick and kind of easy jump using scottish resistance and a scout. We can probably do a better jump but I figured I might as well send this one in too.

http://www.megaupload.com/?d=3HSEWJ5A



HAHAHAHAHA
i know dellort didn't said that in the post
but i guess noclip is not allowed :p


It was a double jump at the end dude not noclip :p
   
Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
dellort <3333333333333333333333333

I will have to think of some cool jumps.


---------------------------


klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
0 Members and 1 Guest are viewing this topic.
Pages: [1] 2 3 ... 5
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC