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Author Topic: jump_eons remade  (Read 2316 times)
Fly
**

Posts: 56
Hi
I've finally returned to my map after a long break from mapping.  The map is similar yet completely different from the old version.

Downloadhttp://www.mediafire.com/?825aolen2sp76se
Current version: jump_eons_b2

Changes from old version:

Spoiler (click to show/hide)

Known problems:

  - IMO both buildings are poorly detailed (beginning and end)

Update 9/22/13

b2 released!  I've fixed all issues with b1.  No new jumps, but the map has basically no issues now.  New jumps etc. will probably be in b3.

Fixes:

  - Retextured a few places that were missing their textures (thanks for messing them up VIDE)
  - Increased the speed of the doors on jump 14
  - Decreased delay before reset of doors on jump 14 from 4 seconds to 2 seconds
  - Decreased delay before reset on the first set of doors on jump 16 from 4 seconds to 2 seconds
  - Moved teles towards the right on jumps 14 and 16
  - Fixed displacement positions at dock
  - Added more lighting to jump 15
  - Fixed being able to stand on buttons on jumps 13, 14, 16
  - Better water texture

Enjoy!
« Last Edit: September 22, 2013, 05:21:27 PM by obsidiian »
   
Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
The starting area of the map is very laggy, and it comes in waves, which is odd.  Aside from that, this map is very fun, especially some of the later jumps, and I have a good feeling there will be some peeps speedrunning this in the near future.


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klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
Offline  The BQE
Soldier
***

Posts: 135
Looks really nice, but 13 wasn't entirely clear what I was supposed to do (until I understood your color scheme). 

Other than that, really good and aesthetically pleasing/coherent map.
   
Rocketman
*****

Posts: 518
No tears now; only dreams
Looks really good man. Between hajnal and this, i'm glad to see new good looking maps coming out. The jumps are all pretty fun too, though easy. Will be nice to speedrun.


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Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
cool map

i'll def recommend it to any new players

also, wanna see some flawless with speedstrats, shortly
   
Rocketeer
****

Posts: 424
AWESOME MAP!

I might even try to flawless run it, and that is not really my thing to do :)


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Fly
**

Posts: 56
Hi
The starting area of the map is very laggy, and it comes in waves, which is odd.  Aside from that, this map is very fun, especially some of the later jumps, and I have a good feeling there will be some peeps speedrunning this in the near future.

I'm working on optimizing it.  By comes in waves do you mean that it gets laggy and then suddenly stops lagging?
   
Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
Yes.


---------------------------


klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
Fly
**

Posts: 57
Just call me trey
Pretty cool map

The aesthetics were ok, nothing too impressive for me. You put a lot of work into the start and end scenes but not nearly as much into the parts between jumps
The jumps themselves were really fun, a couple issues here and there

You only need the first two walls for 7, not three
You only need the first two walls for 9, not three
jump 10 is easy to skip because you can sync after 9
jump 11 the speedshot platform needs to be moved back a bit
jump 14 the doors need to open a little more quickly
jump 15 you can just jump from the starting point up to the first level of the pogo (lol)

Overall things:
I really liked that the doors opened fast enough when you do speedshots
Maybe have an ammo regen in between jumps for people who can't do speedshots well
Make more levels
   
Fly
**

Posts: 56
Hi
Pretty cool map

The aesthetics were ok, nothing too impressive for me. You put a lot of work into the start and end scenes but not nearly as much into the parts between jumps
The jumps themselves were really fun, a couple issues here and there

You only need the first two walls for 7, not three
You only need the first two walls for 9, not three
jump 10 is easy to skip because you can sync after 9
jump 11 the speedshot platform needs to be moved back a bit
jump 14 the doors need to open a little more quickly
jump 15 you can just jump from the starting point up to the first level of the pogo (lol)

Overall things:
I really liked that the doors opened fast enough when you do speedshots
Maybe have an ammo regen in between jumps for people who can't do speedshots well
Make more levels

A lot of the things you mentioned I decided to keep because this is a beginner maps and I don't want to make it so people need to execute the jumps perfectly in order to pass.  The thing in 15 I thought was fixed but I guess you can still ctap it.  I'm not sure whether or not to keep this in as a speedrun strat though.  Same thing with the sync between 9 and 10.
   
Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
Leave the jump 10 and jump 15 skips.
They are so fun for speedrunning.


---------------------------


klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
Fly
**

Posts: 56
Hi
Leave the jump 10 and jump 15 skips.
They are so fun for speedrunning.

Yeah, I think those will stay.  They aren't obvious and don't break the jumps, so newer players will still do the intended jumps but more experienced and advanced players can have a speedrunning advantage.  I think it works out well for everyone, plus I like maps with some little secrets in them.
   
Maggot
***

Posts: 37
Great map, looking forward to final :-*
   
Offline  Hadokk
Rocketeer
****

Bball Server Filler Upper
Posts: 313
Okay
   
Offline  snufkin
Soldier
***

Posts: 170
hurtme -9999999
jump 15 is too dark

my only criticism
   
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