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Author Topic: jump_azure  (Read 2066 times)
Offline  Torii
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Posts: 108
Whirlwind "Torii Hurricane"
Here it is, the final version, if there are any major bugs (messed up teles, etc), Ill release a v2.
https://www.dropbox.com/s/qryc8207wxli4n7/jump_azure.bsp

Video by tf2ojiichan
jump_azure Small | Large



14 beginner-intermediate jumps, 11 advanced jumps

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changelog
-------------------
azure (final)
- Added new hjump
- Wallpogo (previous jump 10) is now a bonus
- Changed some lighting
- other stuff

azure_a5
- redone spawn room
- added new hardjump (skip to skip to wallshots to rampslide to left wall)
- added hub (spawn) teleport in the 2nd cp room
- fixed a small cheat on the quint
- made 2nd regen higher on easyjump14
- doors on easyjump14 open sideways
- other random changes i forgot

azure_a4
- added regen at the 1st cp
- fixed regen in easyjump13

azure_a3
- added new easyjump (speedshot to sync rampslide)
- edited the lights in the easy course
- decreased distance for easyjump11
- optimised the map a bit
- quint/water triple can now be done with vanilla loadout (no gboats/rocket jumper)
   - the method i used causes a slight bit of lag, the same way hurtme does, if anyone knows of a better method please inform me
   - also needs to be tested on servers with more people
- other random changes i probably forgot about

azure_a2:
- hardjump2 (water triple) has been remade (made it bigger, not as claustrophobic as before)
- made all (hopefully) lamp/torch props unsolid
- changed the metalgrate texture on hardjump1
- added lights to spawn room
- added trap spawnroom for RED team
- added new jump to hard course (jurf + pumpkin bomb, hurr)
- added new jump to hard course (skip + telesync double catch + wallclimb pogo)
- other random minor changes

azure_a1
- initial release

some screenies



« Last Edit: August 30, 2013, 09:27:58 AM by Torii »


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Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
maps maps maps


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Soldier
***

Posts: 105
quickly jumped/skipped though it:
bugs:
spawn room is maybe a bit too dark.
you can stand on any lamp -> jump 10 cheat.
the jump with the teleports on top of your hat was kind of used in jump_heaven

after all a solid map a lot better then the other one.
   
Offline  snufkin
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Posts: 170
hurtme -9999999
nice map
   
Online  The BQE
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Posts: 135
maps maps maps

I'm quite happy with all the new maps coming out. =P

Gonna check this one out on my lunch.
   
Rocketman
*****

Posts: 518
No tears now; only dreams
jesus another new map wtf??? Will try this out...


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Offline  Torii
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Posts: 108
Whirlwind "Torii Hurricane"
quickly jumped/skipped though it:
bugs:
spawn room is maybe a bit too dark.
you can stand on any lamp -> jump 10 cheat.
the jump with the teleports on top of your hat was kind of used in jump_heaven

after all a solid map a lot better then the other one.

yeah i forgot about jump 10 while i was turning off collisions for some of the props on certain jumps

as for the heaven-like jump, well i saw it in a video with a map that had dev textures, so it was kinda used in that map too. I guess I could've used thrusters or ramp syncs but i felt it didn't seem elegant, so whatever.

is there a way to make that metalgrate texture be visible from a distance, or if there is an alternative to that texture, i tried using func_lod but it didnt work.


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Fly
**

Posts: 78
Sheep
nice map , but LF demo maps ;[


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Offline  Guyyst
Fly
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Posts: 61
Why are there 2 doors on 13? Could just use 1
   
Offline  Torii
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Posts: 108
Whirlwind "Torii Hurricane"
Why are there 2 doors on 13? Could just use 1

Because I spent about 2 hours trying to figure out how to use logic_branches for the 2 buttons to open a single door and to make it not suck, so I ended up putting 2 doors to 2 buttons to make it simpler


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Offline  CrancK
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ehh... what?
Posts: 397
dude...
i like it, more then enough jumps where i can freestyle ^^

however.... FOR THE LOVE OF GOD PLEASE MAKE THEM LIGHTS ILLUSIONARY!!!!!!

danke


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Maggot
*

Posts: 8
haven't played this map yet, but aesthetically 10/10.


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!conc
   
Offline  Torii
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Posts: 108
Whirlwind "Torii Hurricane"
a2 released

see op for changelog/dl
« Last Edit: July 11, 2013, 10:57:12 AM by Torii »


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Offline  Torii
Soldier
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Posts: 108
Whirlwind "Torii Hurricane"
a3 released


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Online  The BQE
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Posts: 135
No regen at the start of 1-13?
   
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