Here it is, the final version, if there are any major bugs (messed up teles, etc), Ill release a v2.
https://www.dropbox.com/s/qryc8207wxli4n7/jump_azure.bspVideo by tf2ojiichan
14 beginner-intermediate jumps, 11 advanced jumps
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changelog
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azure (final)
- Added new hjump
- Wallpogo (previous jump 10) is now a bonus
- Changed some lighting
- other stuff
azure_a5
- redone spawn room
- added new hardjump (skip to skip to wallshots to rampslide to left wall)
- added hub (spawn) teleport in the 2nd cp room
- fixed a small cheat on the quint
- made 2nd regen higher on easyjump14
- doors on easyjump14 open sideways
- other random changes i forgot
azure_a4
- added regen at the 1st cp
- fixed regen in easyjump13
azure_a3
- added new easyjump (speedshot to sync rampslide)
- edited the lights in the easy course
- decreased distance for easyjump11
- optimised the map a bit
- quint/water triple can now be done with vanilla loadout (no gboats/rocket jumper)
- the method i used causes a slight bit of lag, the same way hurtme does, if anyone knows of a better method please inform me
- also needs to be tested on servers with more people
- other random changes i probably forgot about
azure_a2:
- hardjump2 (water triple) has been remade (made it bigger, not as claustrophobic as before)
- made all (hopefully) lamp/torch props unsolid
- changed the metalgrate texture on hardjump1
- added lights to spawn room
- added trap spawnroom for RED team
- added new jump to hard course (jurf + pumpkin bomb, hurr)
- added new jump to hard course (skip + telesync double catch + wallclimb pogo)
- other random minor changes
azure_a1
- initial release
some screenies