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Author Topic: jump_azure  (Read 2066 times)
Offline  Torii
Soldier
***

Posts: 108
Whirlwind "Torii Hurricane"
No regen at the start of 1-13?

No? It's there.

edit: aw shit there's no regen on 13.

edit2: ok, a4 released
« Last Edit: July 13, 2013, 02:31:12 AM by Torii »


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Soldier
***

Posts: 216
Hi
Lol Torii on a roll


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Hi
   
Offline  kawaii
Maggot
*

Posts: 24
jump 8 stairs, z-fighting :/
also, console spamming this:
Code: [Select]
Clamping SetLocalVelocity(0.000000,0.000000,5000.000000) on door_02
« Last Edit: July 13, 2013, 08:04:24 AM by kawaii »
   
Offline  Torii
Soldier
***

Posts: 108
Whirlwind "Torii Hurricane"
a5 released

also, console spamming this:
Code: [Select]
Clamping SetLocalVelocity(0.000000,0.000000,5000.000000) on door_02

I'm unsure of how to fix this, but the console only displays the line once when the door moves.


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Offline  Lambda
Maggot
*

Posts: 25
Very good.
Im waiting a demo map made by you.


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Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
Very good.
Im waiting any new demo map.
   
Offline  Torii
Soldier
***

Posts: 108
Whirlwind "Torii Hurricane"
final (hopefully) released


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Online  The BQE
Soldier
***

Posts: 135
Finally.



Jump 11 took me the longest.  Seems to require pretty specific rocket placement (or a good ctap). 

Most fun jump was 13.   8)
   
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