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Author Topic: jump_eons  (Read 2250 times)
Fly
**

Posts: 56
Hi
Look at jump_eons remade thread.  Has all updates.
« Last Edit: September 25, 2013, 07:38:59 PM by obsidiian »
   
Soldier
***

Posts: 216
Hi
Cool :D ill try it out


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Hi
   
Online  The BQE
Soldier
***

Posts: 135
Last level took a bit of experimenting but I ended up syncing it.

Looking forward to more!
   
Maggot
*

Posts: 24
Fun stuff, I enjoy these kinds of maps. Almost made me want to go back to attempting to make my own map, only almost though ;)

Looking forward to more, also.
   
Offline  bombs
Fly
**

Posts: 60
hey bud glad i could help. you did a solid job and avoided a lot of the silly mistakes that first time mappers make sometimes. hope to see you make more stuff in the future!
   
Offline  Shunix
Soldier
***

Posts: 167
Awooooo!
Woah woah woah how did you get on hammer??


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Rocketman
*****

Posts: 518
No tears now; only dreams
There's been an update. http://forums.tf2maps.net/showthread.php?t=21139

1. Go to steam library, right click tf2, properties, betas, then select the sdk tools one. I think steam will try to download something after that. Might have to restart steam.

2. Hammer now launches separately from source sdk. Launch hammer.bat, found in your steamapps\common\Team Fortress 2\bin directory.

This hammer is pretty buggy though. But at least it's mostly functional and compiles and whatnot. One thing it doesn't do, at least for me, is pick up on custom materials.
« Last Edit: May 12, 2013, 02:35:01 PM by Afterglow »


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Fly
**

Posts: 56
Hi
There's been an update. http://forums.tf2maps.net/showthread.php?t=21139

1. Go to steam library, right click tf2, properties, betas, then select the sdk tools one. I think steam will try to download something after that. Might have to restart steam.

2. Hammer now launches separately from source sdk. Launch hammer.bat, found in your steamapps\common\Team Fortress 2\bin directory.

This hammer is pretty buggy though. But at least it's mostly functional and compiles and whatnot. One thing it doesn't do, at least for me, is pick up on custom materials.


Thanks
   
Maggot
*

Posts: 3
I will try that one  :)
   
Offline  snufkin
Soldier
***

Posts: 170
hurtme -9999999
very enjoyable, the only level I had trouble with was the last one. just add more jumps really and texture it.
   
Maggot
*

Posts: 49
i like it :)

1 thing to notice, if you stand between the doors at the end - when they close, you're trapped... not the best thing to happen xD


keep it up, happy mapping, laters :)
   
Fly
**

Posts: 61
Jon Bon Jovi of course
Good map to start learning rocket jumping, it is simple and clear, hoping for more : )


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It wasn't me, but Jon Bon Jovi of course.
   
Fly
**

Posts: 61
Jon Bon Jovi of course
one problem though, if you wait too long at the end, then there is no way to get back for follow, maybe you should enable that when you touch the door that it will open in the menu of the door, this should be applied at door 2 and 3, not sure if this was what blind girl remarked :P



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It wasn't me, but Jon Bon Jovi of course.
   
Fly
**

Posts: 82
life aint all, sunshine and rainbows
that awkward moment when your brother is downloading on utorrent so im left with a 2 bar connection downloading at 15kb/s


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Intel(R)Celeron(R)CPUG550 @ 2.60 GHz --- 12.0 GB RAM
Asus NVIDIA GeForce GT 640 2GB Graphics Card
x64 Bit
   
Maggot
*

Posts: 31
nice map, good for some casual jumping.
   
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