Forums

Pages: [1]
Author Topic: Can you make displacement illusionary?  (Read 490 times)
Offline  Guyyst
Fly
**

Posts: 61
I tried just making it an entity and set it to func_illusionary, but then i got this error Error: "displacement found on a(n) func_illusionary entity - not supported (entity 78, brush 0)"

Soooo, can i make it illusionary somehow?
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
no you cannot make a displacement an entity
and i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)
   
Offline  Guyyst
Fly
**

Posts: 61
no you cannot make a displacement an entity
and i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)

That would be really sad :(
   
Offline  Shunix
Soldier
***

Posts: 167
Awooooo!
There is absolutely no need for an illusionary displacement if you want a more accurate nogrenades box just make lots of small ones


---------------------------
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
i made some shootthrough displacements before i think...not sure if they were illusionary, don't really remember how though, but i'll try and find the map they are in


---------------------------
   
Offline  Guyyst
Fly
**

Posts: 61
There is absolutely no need for an illusionary displacement if you want a more accurate nogrenades box just make lots of small ones


I won't make 50+ nogrenade brushes...
   
Offline  Shunix
Soldier
***

Posts: 167
Awooooo!
to be honest you just need to make the nogrenades the size of your playerclip


unless you are planning on going through displacements which doesnt really make sense


---------------------------
   
Offline  Drexen
Rocketeer
***

Posts: 283
and i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)
there's some displacement option to make it non solid actually
   
Offline  Matti
Fly
***

Posts: 78
soar_a4 is out!
There are 3 check boxes on the displacement tab for "No ray collisions", "No hull collisions" and "No physics collisions". As a starting point nades/stickies are physics objects, rockets are rays and players are hulls.
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
and i don't believe you can make it non solid, unless you compile it as a prop (but i'm not 100& sure)
there's some displacement option to make it non solid actually

u were the one that told me i couldnt once........i lost all the faith in you now
   
0 Members and 1 Guest are viewing this topic.
Pages: [1]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC