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Author Topic: Rules/Standards for Speedrunning and ideas for improvments  (Read 2210 times)
Offline  MIKE`
Fly
**

Posts: 60
the0burger0king is noob

edit:

dellort is also a noob -- wrcps could be one of the coolest things ever added to jumping. They wouldn't be nearly as useful for analyzing your speedrun like they are in surf due to the extra running from stage to stage on a lot of maps, but adding some incentive to do jumps creatively for the fastest time on that stage could be fun. Additionally, a lot more players could be involved in wrcps (unlike full map-run times) since you don't need to be one of the greatest jumpers to have a shot on a lot of them -- if they put some effort into it.
« Last Edit: July 16, 2013, 06:31:13 PM by MIKE` »
   
Offline  dellort
Rocketeer
****

Video Maker Extraordinaire
Posts: 294
the0burger0king is noob

edit:

dellort is also a noob -- wrcps could be one of the coolest things ever added to jumping. They wouldn't be nearly as useful for analyzing your speedrun like they are in surf due to the extra running from stage to stage on a lot of maps, but adding some incentive to do jumps creatively for the fastest time on that stage could be fun. Additionally, a lot more players could be involved in wrcps (unlike full map-run times) since you don't need to be one of the greatest jumpers to have a shot on a lot of them -- if they put some effort into it.

Go back to KSF you aren't welcome here.
   
Offline  dellort
Rocketeer
****

Video Maker Extraordinaire
Posts: 294
srry that was mean
   
Offline  Shunix
Soldier
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Posts: 167
Awooooo!
hahahaha


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Fly
**

Posts: 78
Sheep
maybe u should disable the cannon in speedruns after the buff


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