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Messages - HBC

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16
New Maps / Re: jump_dink_b1
« on: September 25, 2012, 12:23:05 AM »
I agree with the difficulty curve but it was really hard to mess around with.. All of the people I asked to test for me gave different input for jumps, it was just all over the place.
For some people the difficulty progression is perfect, and for others it's weird. I just decided to place the jumps kind of based on how easy they were by my standards. If I can get more info on what the jump order should be from more people I can probably reach a consensus.

17
New Maps / jump_dink_b2
« on: September 24, 2012, 04:41:24 AM »
Releasing this early because I've lost inspiration, and school started. I might finish it in the winter or spring but who knows.

DL link: http://www.filedropper.com/jumpdinkb2

The map is untextured, and the easy course is unfinished, but all of the hard course jumps are in place unless I think of some other one. If I finish the easy course I will start to texture the map but for now it's going to use quba's texturing scheme.

I greatly appreciate any feedback, and if there are any map-breaking mistakes I will fix them immediately.

Notes on b2: I added lighting. That's it.

To be done at a later date:  -Fix the last jump, it's currently too easy.
                                             -Finish the easy course.

18
Whatever / Re: Hay guise
« on: September 23, 2012, 03:25:08 PM »
i was just hanging out with obama.

19
Jump Help / Re: Question(s?) about Ctap
« on: August 27, 2012, 10:39:44 PM »
always hold crouch in midair for any jump(as soldier). it increases the boost from rockets and also makes your hitbox smaller when trying to go through holes.

ctaps apply only when you do a standard jump (that means syncs can be ctapped.) you can't ctap on pogos or walljumps.
you can do them as demo but it won't make much difference iirc and it's basically pointless to do anyways since you can often manage using an airpogo or 2 stickies to make up for any situation in which you need a little more distance.

20
General Discussion / Re: What mouse do you use?
« on: August 25, 2012, 04:43:28 AM »
deathadder

21
Jump Videos / Re: my speedshots try
« on: August 21, 2012, 01:13:18 PM »

I can't remember but from memory that laser rocket launcher is slightly weaker and makes it harder to jump with for that reason.
i'd like to note that the damage of the rocket-launcher shouldn't affect rocket-jumping at all, because rocket-jumps are based on the base damage, not the modified damage.
case-in-point: direct hit, which doesn't give any jumping advantages despite having a bonus damage modifier.

22
New Maps / Re: jump_legion
« on: August 10, 2012, 07:55:14 PM »
7 is necessary, or at least some form of ctap, cuz I tested every lvl after that with ctap, so some of them might be impossible without it.

that seems kind of sloppy imo, you shouldn't make jumps that require ctaps without knowing if it can be done otherwise. i feel like ctaps should be more like an option rather than a requirement unless the jump specifically focuses on the ctap itself

23
Jump Help / Re: Sliding or surfing or umm....
« on: August 05, 2012, 03:13:02 PM »
depends on the angle too, better results with increasingly horizontal angles of collision

24
Jump Videos / jump_majoras_a3
« on: June 18, 2012, 06:16:06 PM »
jump_majoras_a3 - TF2 Jumping

25
General Discussion / Re: Jumping from...
« on: June 16, 2012, 09:00:25 AM »
jumping from vancouver, canada, from a tree.

26
General Discussion / Re: Vote - jump_collab
« on: May 08, 2012, 06:38:14 PM »
1) Eleven 2
2) X_Dias 2
3) Eleven 1
4) Wolny 1

too bad the bonuses aren't part of the voting, i quite liked drexen's and wolny's.

27
General Discussion / Re: Your Favorite T.V. Shows
« on: April 13, 2012, 11:09:14 AM »
Adventure Time
QI

28
General Discussion / Re: Freedom - A TF2 Community Jump Movie
« on: February 12, 2012, 04:29:38 PM »
Amazing. I'm surprised my jump made it in there :O

Although, my name is HBC. Eagle is just a title.

29
General Discussion / Re: Democall
« on: January 02, 2012, 07:14:09 PM »
http://www.megaupload.com/?d=RL04SJM1

here you go i guess. sorry for the little elbow-room, I usually don't expect myself to do the jump right away.
I don't think it's a good enough jump to compensate for the untextured map.

30
Jump Videos / Re: Where Eagles Dare
« on: January 02, 2012, 12:53:28 PM »
I'm really bad at demo-jumping.

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