Lovin' that you're putting out so much. Always fun to get new stuff.
So a few things that crossed my mind:
- Jump 8: I really just didn't like this one, such a tight strafe that you also need to keep speed for. It felt hard in a frustrating way, rather than a fun hard.
- Jumps 9+10: Both pretty fun, liked these the most.
- Jump 13: This is only true of the way I was doing it, not sure if that's the intent or not, if not, ignore. I was syncing two on the end of the ramp on the way down, firing one on the red downward slant so I could slide, then tripling off the end of the ramp. I just felt that the start wasn't quite high enough, I could barely get the 4th rocket in for the triple. Even if its not by much, raising the start, or raising the skybox a little bit would be cool. Maybe that'd make it too easy though, not sure.
- Jump 14: Shares a problem with 10, but it isn't really relevant in 10. The white floor can be shot, so after the second wallshot, you can shoot the floor for a quick skip up to the next wall. Not sure if this was intended or not, as I had to stop here due to time, but yeah.
- Jump 15: Noclipped in just to look at it, and seems cool, but, teleporting back from the point to head back to a previous jump seems pretty inconvenient, as you're locked down there and need to climb out. Maybe add a small hole you can walk in to teleport back to the start of 15?
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