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Messages - The Frying Dutch Pan

Pages: [1] 2
1
Jump Help / Custom textures Pakrat
« on: July 25, 2013, 11:58:04 AM »
I made a map with some waterfalls (http://css.gamebanana.com/textures/2665) The file is around 63mb so i can't just add the whole thing to the map with pakrat. I added the texture which i used to the map using pakrat and it should work then, but it doesn't. It leaves some kind of black blocks behind (not the ''no-texture'' texture)
Does anyone have any idea what i could be doing wrong?
EDIT: I even tried to pack in the entire waterfall textures and it will not work properly if it's not in the beloning directory..

2
Jump Help / Odd hammer/rendering bug
« on: July 07, 2013, 12:42:17 PM »
For some sort of reason hammer renders something that isn't there and some of the texturing (in the hall) isn't the one as it suppose to be.
http://imageshack.us/photo/my-images/841/6z1u.png/
and
http://imageshack.us/photo/my-images/832/c8s7.png/
The wall can be walk through..

3
Jump Help / Re: Nodraw not working?
« on: June 13, 2013, 01:46:17 PM »
Right click tf2 on steam
Select betas
Choose sdktools_beta
*May have to restart steam here for a download to initiate*
Open hammer.exe from \Steam\steamapps\common\Team Fortress 2\bin from now on.
I already use that, else it won't even start up for me.
I mean whenever i render something with nodraw i can actually see the nodraw texture ingame.

4
Jump Help / Nodraw not working?
« on: June 13, 2013, 11:21:09 AM »
Is it just me or is nodraw just showing up and not actually working?

5
ChiLL0uT Z0nE / Songs :3
« on: June 07, 2013, 09:21:06 AM »
Savant - Technodrome
Savant - Breakdown

www.youtube.com/watch?v=3vxqbd88fC4

The last one is the best one in my opinion.

6
General Discussion / Re: Some more help.. (Hammer)
« on: May 29, 2013, 11:29:29 AM »
Alright, i got everything with light working..
Thanks guys.

7
General Discussion / Some more help.. (Hammer)
« on: May 28, 2013, 02:52:21 PM »
I am currently back working on maps again, gained alot of experience and looking alot more to design and such..
I am looking for 2 things:
How can i get fire (For a torch) (Tried env_fire and its not working for some reason)
And how can i get glowing blocks? Like some medium-light attached to an block?
If anyone could help i would be pleased..
I am searching around for hours now..

8
General Discussion / Re: How to get Hammer ''working''
« on: May 10, 2013, 01:44:38 AM »
Exactly.

9
General Discussion / Re: How to get Hammer ''working''
« on: May 09, 2013, 02:01:50 PM »
Step 3 actually fixed the problem for me.

10
General Discussion / How to get Hammer ''working''
« on: May 09, 2013, 12:01:48 PM »
Not gonna steal it: Source
http://www.thevilluns.org/forums/viewtopic.php?t=24187&p=379205
For those who do not know yet.

11
Jump Videos / Re: Demoman videos
« on: May 07, 2013, 07:49:03 AM »
Next time: cl_autoreload 1 (correct me if it is 0, can't really remember). Good jumping.
Couldn't find it.
Will write it down :P
Thanks.

12
Jump Videos / Re: Demoman videos
« on: May 07, 2013, 03:07:30 AM »
Team Fortress 2 Jump_pure_b2

jump_pure_b2
Done by alle
Watch in 720p-1080p mid-screen

13
Jump Help / Re: Hammer problem
« on: May 01, 2013, 04:33:48 AM »

14
Jump Help / Hammer problem
« on: May 01, 2013, 01:38:19 AM »
Edit: Everything screwed up, i open up and it says: The configuration information for the game you're trying to edit is invalid or missing. So i open up a map and it says: Failed to load default scheme file. The map vieuws may be missing in some visual effects. Then another window pops up and says: Model model/thundermountain_fx/bridgedyncrates.mdl not found and models/error.mdl couldn't be loaded. And then it shuts down.
Help?

15
New Maps / Re: jump_pan
« on: April 21, 2013, 11:01:52 AM »
So ye....i think you got the difficulty wrong
I'd say begginer to intermediate

anyway, why did you put so many 2 stickie jumps so far in the map?
your vid makes the map look so much harder than it is xD

1- can be done with 1
2- can be done with 4 (maybe 3)
3- you can jump directly to the 3rd plat from the 1st (you would have made it in the vid if you haven't tapped S)
4- can be done with 3 or maybe double stickie (didn't tryed that)
5- just normal double stickie jump.....
6- maybe possible with double stickie (i had to use 1 in the air), why did you even added that many plats so close to each other?
7- can be done with 2 (1 normal 1 air)
8- can be done with 2 (1 normal 1 wall while droping)
9- made it look so much harder than it is

so ye, if you continue this map, and make the lights better, it might be a map i recommend for ppl who are learning demo jumping and already have the basics down
Yeah, i guess i have to edit it.
I really wanted to make a hard map but hammer keeps bugging me out and limiting me.
ps. I ain't a great demo. I just had to make a video.

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