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31
Jump Help / Re: Timer for local servers!
« on: March 04, 2012, 02:35:45 PM »
Could this dude make thing that would show horizontal speed under the crosshair, like !speed does? Would be awesome.

32
ChiLL0uT Z0nE / Re: a song we all know
« on: February 09, 2012, 03:12:09 AM »
I don't know this song





@CrancK I think we could add just add more rjd2 songs, like ghostwriter or something.

33
General Discussion / Re: Jump names
« on: February 09, 2012, 03:05:50 AM »
I used some of those names before anyway, it's not hard to get them to stick, just wanted to ask community what they think of it and maybe get some better names. Kinda dissapointing that only 4 people cared to give feedback, but ohwell, at least I know not to name every single jump I think of.

34
General Discussion / Re: Jump names
« on: February 08, 2012, 05:01:07 AM »
Ok, since my last post disappeared, I'll write this one more time.

I agree that naming jump1 and jump3 may cause unneeded complication and it was probably one step too far.

BUT

Jump2 can't really be defined with any broad name and as I see it's widely used as demos. I'd support Matti's name -> dropshot, it's intuitive, not that hard to figure out what should you do.

Jump4 for speedshots is kinda what ctap is to normal jumps. If you do the jump like you normally would, but while landing on the very edge (but tapping crouch before the jump) you get more speed (height). So if we have specific name for ctaps, I don't see any reason why we shouldn't have any name for this. Best name is IMO edgeshot, also really intuitive.

35
General Discussion / Re: Jump names
« on: February 06, 2012, 04:01:36 AM »
Umm I don't see the need to name them at all.
#1 Wall shots or wall jumps. There is 0 difference really between that and any other jump.

#2 I have always done this, especially for demo air pogo.

#3 Is just a double on a ramp, nothing new.

#4 Edging...that gross and is borderline luck, adding a rocket is a very common where possible.

These are all things that have not required specific naming for months and years and people got on without naming them for just as long so I don't see why we need to now.
At BEST 2 could be named but the rest are old and have a broad name already.

also lol at naming techniques after people.
Ok, screw the part about "nobody uses", primary goal of this thread was just to name those anyway.

I don't see why we shouldn't have specific names for all those jumps. It'd make, at least mine, life a little bit easier, when I can just say to mapper "You could make a jump with >jump3< and a surf", to some other jumper "this jump is easier if you just do >jump1<" or "I think it'd only be possible with >jump4<". I also don't see how having a broad name is better than having specific names.

36
General Discussion / Re: Jump names
« on: February 04, 2012, 08:01:06 PM »
Well, it would be called double >whatever the name we choose<, so yokno, enough to just decide the main name

37
General Discussion / Jump names
« on: February 04, 2012, 06:53:28 PM »
Hello
I made this thread in purpose of naming jumps that are hardly ever used. If you think there is some jumping method that needs a name, post it here, with description and/or demo/vid.

Jump 1
jump1

It's basically a walljumping method I've seen LeXeR using in his vids. Can be done with almost no mouse movement, and only with w and d. Showkeys should clarify how this works. It's possible to rightwall style 10 without ctap, so it seems to not make you lose much distance compared to the normal method. It differs from normal wallshots.

Jump 2
jump2

Also thing I saw first in LeXeR vids, basically dropping off a ledge without jumping, and shooting behind you(as solly). It's used mostly as speedpogo starter, giving decent starting speed. As demo it's putting sticky on the edge, and as with solly ver of this, dropping and exploding the sticky. It gives a nice flat jump, good for starting airpogo.
Names that could be used: dropjump, flatjump, lexerjump(lol)

Jump 3
jump3

That's actualy my own idea, prefiring a rocket so it hits you as soon as you start sliding on a surf angled platform and doubling with it. Gives a nice speed, perfect for rampshot or maybe waterjump. Though I have no idea how this could be called, cause elevenjump sounds terrible :D

Jump 4
jump4

It's edgebugging while shooting a rocket underneth you, kind of like when you speedshot. Gives more boost than a regular skip, but is also harder to do. After doing this, you get hurt indicator like after pogoing, instead of big one like when speedshoting.
I think the most fitting name would be edgeshot, but if you have any suggestions, feel free to post them.


So, if you have any good name for those jumps, or if you agree with the name I proposed, just make a post.
Btw. thanks to Huh? for rendering those jumps for me ;)

38
Jump Videos / Re: Screw Gravity!
« on: December 03, 2011, 07:42:28 AM »
DL link added

39
Jump Videos / Screw Gravity!
« on: December 02, 2011, 09:57:02 AM »
My first solo jumpmovie is finally up on youtube :D
Screw Gravity! - A Team Fortress 2 Jump Movie by Dziobak

Enjoy!
DL LINK: http://www60.zippyshare.com/v/50084229/file.html

40
General Discussion / Re: Mouse sensitivity
« on: November 29, 2011, 03:23:15 PM »
1.65 with raw input ingame, 1800 dpi

41
News and Announcements / Re: Demoman Jump Project Summer 2011
« on: September 10, 2011, 02:31:43 PM »
Is this movie still going to be made? 10 days after deadline and no info

42
Whatever / Re: Is Dead Island Worth It?
« on: September 10, 2011, 02:27:47 PM »
It's a polish game, of course it's worth it : D

43
General Discussion / Re: Admins vs Regulars
« on: August 02, 2011, 05:13:11 PM »
I'll play too with admins

jump_rebound for map pls :D (for the rage)

44
1. jump_around - CrancK
2. jump_up        - QuBA
3. jump_what    - dr. whooo

45
Steam account: http://steamcommunity.com/id/11tf2jump
Steam name: 11
Most commonly frequented jump server: ChZ (85.131.176.145:29000)

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