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1
New Maps / Re: Jump Zero
« on: November 25, 2013, 03:22:53 PM »
Definitely the best looking map in Beginnings so far. Also had the most fun jumping on it out of all the maps, some really great airpogoable jumps in there.

2
Jump IT / JuJump iT / A proposal for JumpIT (from Tort)
« on: November 10, 2013, 09:21:12 AM »
Tort doesn't have access to his tf2jump account because of reasons, so I'll be the messenger.

The Tortuga words:

"I've been jumping on jumpIT for a little over 2 years now; and I've noticed a few things during that time.

One being that the times have changed a lot, new jumpers are coming in, and old jumpers have already left. I think that a few new admins are needed on these servers now.

The two I had in mind are 2 very responsible individuals:

Afterglow and Aurora.

I don't really care whether or not I get admin personally, seeing that I dont really play this game too much anymore. These two, however, sincerely deserve it.
They've both done their part in making the jumping community larger, and more competitive.

Afterglow can be trusted completely, I know this because I shared a youtube channel with him for a year, and he hasn't once changed the email password, or done anything shady with the channel.

Aurora is one of the best soldier jumpers in the entire world at this point, and a good friend of mine. I trust him completely to take on this responsibility.




ps. alle is poop"

I agree with it all, especially with the last statement.

3
General Discussion / Re: Leaderboards - jump_pushittothelimit
« on: August 20, 2013, 04:36:31 AM »
added a new rule
Quote
it's not necessary, but it'd make my life easier if you named demos with 'typeofjump_numberofjumps_tick_nick' (e.g. speedshots_120_20100_timescalingQuBA)

4
New Maps / Re: jump_pushittothelimit
« on: August 20, 2013, 02:25:15 AM »
Another idea would be to add some demo challenges like airpogo distance or something.
Map is too big or something, QuBA can't add shit anymore...
Also, with demo airpogo there is a problem with teleports, cause they only teleport players, and not projectiles, so it cant be infinitely long. Unless you'd airpogo in circles or something, and that's kinda lame

5
General Discussion / Re: Leaderboards - jump_pushittothelimit
« on: August 19, 2013, 09:47:56 AM »
Added top5 for individual jumps, hoping to see more demos now : )

6
General Discussion / Leaderboards - jump_pushittothelimit
« on: August 18, 2013, 07:57:59 AM »
Map needed for participation: http://forums.tf2jump.com/index.php/topic,2260.msg14562.html

Main rules:
  • you need a pov demo for proof, with tick in the filename
  • send demos to 'pittl.leaderboards@gmail.com' with your nickname, number of jumps and link to the demo (you can also post it in this thread, but it's preferable that you send them)
  • it's not necessary, but it'd make my life easier if you named demos with 'typeofjump_numberofjumps_tick_nick' (e.g. speedshots_120_20100_timescalingQuBA)
  • you need to do at least 2 of any jump in a row to get points for it and get on the leaderboards (e.g. you cant just do 1 edgebug or 1 doublecatch)

Jump specific rules:
  • all jumps - you cant start with a teledouble
  • all jumps - obviously, do in the intended way
  • doubles, triples - if you dont go over the wall, it doesnt disqualify you, but it also doesnt count towards the final score, basically the final score is what counter will say
  • cornerpogos - due to exploitability of the counter here, it'll be counted manually
  • speedshots - you can never stop, or your score will be disqualified(as in, you cant stand on the platform and jump to the next one)

There is a scoring system based on difficulty on the jump. You get:
  • 10   points for skip
  • 20   points for double
  • 30   points for skip2
  • 40   points for walljump
  • 50   points for bounce
  • 50   points for triple
  • 60   points for cornerpogo
  • 80   points for speedshot
  • 150 points for doublecatch
  • 250 points for edgebug

Leaderboard (overall points): https://docs.google.com/spreadsheet/ccc?key=0AmXUdaWRoCLodEtYUHk4RW5FSnpmZjRzNnJsWFhYQ3c

TOP5:
OVERALL POINTS (empty atm)
Spoiler (click to show/hide)
SKIPS (empty atm)
Spoiler (click to show/hide)
DOUBLES (empty atm)
Spoiler (click to show/hide)
SKIPS 2
Spoiler (click to show/hide)
WALLJUMPS
Spoiler (click to show/hide)
BOUNCES
Spoiler (click to show/hide)
TRIPLES
Spoiler (click to show/hide)
CORNERPOGO
Spoiler (click to show/hide)
SPEEDSHOTS
Spoiler (click to show/hide)
DOUBLECATCHES (empty atm)
Spoiler (click to show/hide)
EDGEBUGS (empty atm)
Spoiler (click to show/hide)

7
New Maps / Re: jump_pushittothelimit
« on: August 18, 2013, 02:04:32 AM »
the spaces between the speedshots seems a bit small, I have to hold backwards most of the time, I'm not sure if that's intended or not, but it's kinda' annoying...

Good map otherwise, nice idea.
The idea was that speedshots are the most consistent at more or less this speed. Also, the platforms are pretty wide, so you can always strafe to the side. But if more people complain about it, it could be changed, cause it is kinda close

8
New Maps / jump_pushittothelimit
« on: August 17, 2013, 05:05:39 PM »
Current version: jump_pushittothelimit_b3
Known bugs:
  • edgebugs
  • wall on bounces bounces (: D) you off if you're too close to it
  • cornerpogo is very much cheatable
  • no quints
  • text for 'music off' is off the wall by at least 3 units (SERIOUS BUG, GONNA BE FIXED ASAP)

A map made by QuBA(99% of stuff) and me (initial idea + some other ideas and some distances), focused on pushing it to the limit!

It features:
  • edgebugs
  • speedshots
  • skips
  • zigzag skips(BAQu-like)
  • wallshots
  • cornerpogos
  • bounces
  • doubles
  • triples
  • double catches
Made with counters and seamless teleports, with possibility of pretty much infinite jumps (counter only works up to 999 tho, so try not to exceed that :) ).

It's been made to see just how consistent people can get with the jumps, or for things like contests or leaderboards(which I'm gonna make a separate thread with rules for it if this map gets enough attention).

It also features the song 'Push it to the Limit' playing in a loop! (with possibility to turn it off, but obviously it's an option only for losers)

Please report all the bugs and feedback you have in this thread.

The glass texture has been stolen from jump_koi.

Have fun!


9
General Discussion / Re: What map am I thinking of?
« on: July 01, 2013, 06:00:06 PM »
It's jump_worstmapever

10
Jump Help / Re: 7 Rocket Syncs
« on: June 12, 2013, 02:45:53 PM »
If a solid quint maxes out your z velocity, then why is there water on the quint on baqu last?
As I said, not sure if you'll max out with a solid quint, but even if you did, water is probably there so you get a consistent 3500 u/s, so the jump is not about getting a really good quint AND a triple ceiling sync, but only about getting a triple ceiling sync.

11
Jump Help / Re: 7 Rocket Syncs
« on: June 12, 2013, 10:26:57 AM »
IIRC There's a 3500 u/s cap for player speed in every axis, so vertically your max speed is actually 3500 u/s, which you can get with like 6 rocket sync, or even 5, not sure. But, you can get a much higher total speed, if you use rockets to get both vertical, and horizontal speed. The speed cap then is slightly less than 4950 u/s total, and ~6060 u/s if you go diagonally

12
New Maps / Re: jump_edgebug_b1
« on: June 10, 2013, 12:13:16 PM »
jump_edgebug_b2 is out, this time with a vid :)! Big thanks to Tort for making it!
Map Showcase - jump_edgebug_b2 by eleven


http://www5.zippyshare.com/v/31484104/file.html

Changelog:
 •doors to spawn added to all jumps
 •end platform lower on double edgeshot (jump 9), so it's actually possible without an absolute     perfect edgeshot
 •end platform further, and centred on triple wallshot (jump 11)
 •fixed game_text showing to all players on bounce (bonus 1)
 •start platform closer to edgebug stairs on bonus 2, so it's easier to get a good speed on them,   also end platform is slightly closer

Also, do you guys have any suggestions, regarding pacing of the map, new jumps, changing jumps, new jumps, whatever, please post them :)

13
New Maps / Re: jump_edgebug_b1
« on: May 31, 2013, 05:33:27 AM »
I have most of the demos recorded, so the video should be coming out soon-ish.

Does anyone have any feedback regarding spacing or bugs or whatever? So far I know that I fucked up the game_text on bounce jump, and I misplaced the last platform on jump11, which also should prolly be further in, cause you can get a lot more distance with a triplewall.

Also, has anyone done jump9, doubledgeshot? Cause I seem to have fucked up the spacing while detailing somehow, and my best try was just barely not enough to get to the platform, so I wanted to know if I'm just bad or distance is not right

14
New Maps / jump_edgebug_b2
« on: May 27, 2013, 10:32:15 PM »
The next, long awaited map from 'terrible maps that focus only on one skill' category, this time
featuring jumpers' favourite skill, edgebugs!

Very big thanks to Drexen!
Also to testers:
QuBA, adrian, x_dias, Stimpack, Anc Grandpa, Aurora, Dr. Heinz, hbc, exc0, bshear, nom and Grim and Kairu :D!
(sorry if I forgot anyone)

Download link:
http://www5.zippyshare.com/v/31484104/file.html

b2 changelog:
 •doors to spawn added to all jumps
 •end platform lower on double edgeshot (jump 9), so it's actually possible without an absolute     perfect edgeshot
 •end platform further, and centred on triple wallshot (jump 11)
 •fixed game_text showing to all players on bounce (bonus 1)
 •start platform closer to edgebug stairs on bonus 2, so it's easier to get a good speed on them,   also end platform is slightly closer

Vid:
Map Showcase - jump_edgebug_b2 by eleven

Big thanks to Tort for the vid!

If you dont see the numbers, type 'r_renderoverlayfragment 1' in console

Good luck and have fun!

15
Jump Videos / Re: Soldier jump videos
« on: April 17, 2013, 08:47:13 AM »
Could also be a prefired edgeshot, seeing how much speed you got from that

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