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Messages - PwnerJohn

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1
Jump IT / JuJump iT / Re: Changes to iT! Servers
« on: Yesterday at 01:59:51 AM »
RIP in piece in peace i hope you all do well in the future
i hope we all meet again someday in the afterlife


it's been a fun ride @@@

2
General Discussion / Re: Beginnings 2013
« on: November 28, 2013, 12:50:57 AM »
inb4 jump_airvent

hey don't diss shunix's new map

3
General Discussion / Re: Beginnings 2013
« on: November 27, 2013, 01:06:53 PM »
efame on youtube

only really happens if you make easy as shit maps such as jurf and beef
i liked your map rob it's okay
(but zero is better)

4
Mapping Tutorials / Re: Carefully placed vertices spontaneously shifting?
« on: November 27, 2013, 01:46:53 AM »
This is the method i use, there is at least like 3 or 4 different ways to do it, it seems. This method is kinda lazy because I never bothered to line the ramps up perfectly, just overlapped em a tiny smidge.

-disregard the playerclips, the first rotation is supposed to say "-45" and its not the only method, but it works-





I think using the vertex tool and moving it all onto the correct axis would be easier :]

5
General Discussion / Re: Beginnings 2013
« on: November 26, 2013, 08:42:27 PM »
I can understand this type of curve, assuming that the goal is to determine the absolute "best" jumpers, since times in maps that are too easy would be so close for the top people.  Of course that also means that after the first couple stages it's only the pros who will be competing, which may be what was intended after all, like eliminations in a tournament.

If it was meant to be a friendly competition to get noob and "pubstar" level jumpers invested more in the jumping community, it could have been handled a bit differently I guess.  Maybe that's an option for a future competition.  Something where people of lower skill level can still complete the maps, and are motivated to compete with each other, even though they realize that they won't be beating the big 10 or whatever at the top.  Losing 70% of your competitors after the first week doesn't seem ideal in any case.

It's also just the fact that this is a first attempt at something like this, and since the maps apparently aren't being tested by multiple people beforehand, it's understandably tricky to balance.

the issue is, Afterglow didn't really designate how hard the maps should have been. if we were given more time and more maps to compare to, the curve would have been much better and everyone should have been able to do stage 3. maps are being tested, but not by the runners themselves as they would have gained an advantage to the maps. This means we (I) am not able to get the spacing and everything correctly.

also bqe you suck anyways 0/10

6
General Discussion / Re: Beginnings 2013
« on: November 26, 2013, 02:45:22 AM »
wow people hating on typh
good let the anger fill you

but yes i agree some jumps are shit but i don't really care because it's too late to change anything and mapping is shit


I don't hate typh. I just... uh... ok yeah I hate it but it is still a good map... actually no it's only about 77% not shit. Fuck 6 and 8 so hard.



Anyway here's a video I put together of my "perfect" strats for 7,8, and 9. I actually made music for this video as well so enjoy that.

jump_typh_a1 jump variations


let the anger control you
soon it will consume you
also the only okay speedrun strat in that video would be jump 7 everything else is too slow

oops i didn't watch until the end #9 was almost the intended method actually but i made it too easy due to complaints now it's super cheatable

7
New Maps / jump_typh
« on: November 26, 2013, 02:18:30 AM »
http://www.mediafire.com/download/s91loa40lvak6jg/jump_typh_a1.zip

blah blah blah usual shit jurf2 soon protoisgay sooner kpop cancelled might as well merge it with protoisgay
a2 will fix all the unintended speedrun strats (because i forgot to fix them) maybe fix the height on 6 maybe add new sekrits and make you hate me even more i love you all

a2 comes when beginnings ends so people don't qq

8
General Discussion / Re: Beginnings 2013
« on: November 26, 2013, 02:16:10 AM »
wow people hating on typh
good let the anger fill you

but yes i agree some jumps are shit but i don't really care because it's too late to change anything and mapping is shit

9
Jump IT / JuJump iT / Re: A proposal for JumpIT (from Tort)
« on: November 14, 2013, 01:32:17 AM »
wow

10
General Discussion / Re: Beginnings 2013
« on: November 08, 2013, 07:44:52 PM »
wow im gonna get top time

11
New Maps / Re: Jump_collab (round 2)
« on: October 27, 2013, 01:01:08 AM »
Saw this thread hoping that we were doing another collab map.  =/

go set one up

12
General Discussion / Re: favourite JOTW/ROTW
« on: October 19, 2013, 05:46:43 PM »
I love bshear's runs, my favorite is probably nbn pro side but I also liked his second air run
http://m.youtube.com/watch?v=C_GkIJVmjls
http://m.youtube.com/watch?v=_onTtO-krrI

Favorite jotw is hbc's pumpkin shenanigans
http://m.youtube.com/watch?v=_onTtO-krrI

Sorry for mobile links


ALLE AIR RUN BEST RUN #1 STRATS

13
New Maps / Re: jump_bb_city
« on: October 14, 2013, 10:51:20 PM »
RIP KAIRU'S JUMP BEGGAR'S MAP

I'm quite interested in this map... will check it out later.

14
Jump Help / Re: Quad Synch
« on: October 13, 2013, 03:52:58 AM »
imo you shouldn't be making maps in which you can't do the jumps yourself. You'll end up with a shitty skill curve like jurf (LOL POWER JOHN SUCKS).

lol stay mad nerd
"my name is afterblow and i can't do jumps for shit because im too busy trying to get efame from doing shitty trickjumps on stream"
i actually did do the jump in the end

and the only reason why i added that jump anyways is because exc0 thought it wasn't good enough for the tip of the hats jump stream.. that's why there's 21 jumps instead of 20. Otherwise the skill curve would be fucking fine

15
Jump Videos / Re: Soldier jump videos
« on: October 08, 2013, 01:19:31 AM »
Obsidiian on mvm_mannworks

on an unrelated note, word on the street is that there are now timers on the following maps: turnip, up, wallclimb, aten, around, onion, hotcoffee, egyptian, drenched, and other obscure maps


yay maps that most people don't even play because it's too hard

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