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Messages - FiveEighths

Pages: [1] 2
1
Jump Videos / Re: Run of the week
« on: August 27, 2013, 07:58:10 AM »
This isn't a video of me or of TF2 even, but it's an insane run nonetheless so I thought I'd post it here.
Final torture [Quake3 DeFRaG movie] Small | Large

2
New Maps / Re: Me Made a Map
« on: May 31, 2013, 01:13:52 PM »
Old news but,
Spoiler (click to show/hide)

3
Whatever / Freestyle [df.] (Quake)
« on: May 31, 2013, 07:42:06 AM »
Quake.
Just saw this new compilation freestyle video.

Since this is a forum for jumpers thought I might post it here, if it's not in the right place just move it around or whatever.

FreeStyle [df. ...]

4
New Maps / Re: jump_edgebug_b1
« on: May 28, 2013, 11:24:08 AM »
Only jump I could do that was worthy of recording :(

Edgebug Quad-catch

5
New Maps / Re: jump_flow_alpha
« on: May 28, 2013, 06:11:21 AM »
You can ctap jump 6. Didn't play the map properly but that's one thing I noticed. The glass windows look strange almost like nodraw on the other side of them.

6
New Maps / Re: Me Made a Map
« on: May 16, 2013, 05:46:13 PM »
I completely forgot to ask like 5 times but why is there still that L shaped thing on the floor of A11 that leads to the Red Spawn room. It's misleading :(
I know it's because the room used to be open to people in an early a9 version, but if you were running low on usable blocks or whatever why keep it ???

(I'm only asking because I'm sour that it finally got uploaded to an Eu server I used to use a lot but they still have red team disabled xD)

7
New Maps / Re: Me Made a Map
« on: May 14, 2013, 12:07:56 PM »
Ok time to start grinding this map again in the hope of making a complete video or something.

Edit: Screw that^ I forgot my mouse hates me.

Delightful news for you, your new glass disagrees with DirectX8.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

2 more trivial things.
Why are the ramps on C10 still red when everything else is green ??? (this is why I gave up making maps, because I get too nitpicky and can never decide on stuff.)
What do you do when you reach the end of the map, I didn't see a tele back to start or intel or something, shouldn't there be some "reward" for getting that far?
Unless something is there and I missed it.

8
New Maps / Re: Me Made a Map
« on: May 13, 2013, 02:06:17 PM »
You basically mean the start of the map, which does need some more visual work because at least a9 had signs for A, B, C etc.

I still think some sign system something like the hallways of Half-Life had might suit the map well. (Just like you can see on the walls here https://www.youtube.com/watch?v=hk4kX9WEcZA&t=3m00s)

Just a suggestion though.
Literal spoilers.
Spoiler (click to show/hide)

9
New Maps / Re: jump_eons
« on: May 10, 2013, 11:02:56 AM »
Fun stuff, I enjoy these kinds of maps. Almost made me want to go back to attempting to make my own map, only almost though ;)

Looking forward to more, also.

10
New Maps / Re: Me Made a Map
« on: May 09, 2013, 10:42:06 PM »
I knew about 3 for sure but for the life of me couldn't do it, only recently realized one of the reasons I suck at walljumping is that I overdo it or try too hard as you can kinda see with all that fail unnecessary mouse movement ???. Just threw ctap in there because I used them, really. If I get back in the swing of it I'll rerecord the crappy ones anyway.

Super lazy on doing any more of these so far. For courses like D/White or the newer ones I'm not expecting too many interesting ways to do a lot of the jumps anyway and I don't want to just telesync everything because that's boring, although I already threw some of those in I made sure it was the more fun or interesting ones.
Most of the alternates for C aren't even alternates, just chaining jumps like 4, 5 , and 6 together (won't that be fun to record).



11
New Maps / Re: Me Made a Map
« on: May 05, 2013, 10:47:45 AM »
By the way, are you planning on making the red ramps in C10, C Bonus etc green? Or similar with the D ones, just to match the course colors. I guess it's only stood out for me since I was noclipping around the map recently and it was more noticable, albeit very nitpicky ::)
I was looking for Red jumps since I'm trying to make a video of the whole map in this style.

4Starters Red #Draft 2


Naturally, after uploading this I found more ways of doing a couple jumps so I'll have to add to it.

12
New Maps / Re: jump_class
« on: May 02, 2013, 02:50:30 PM »
Very nice idea, but if other maps or challenging maps were made couldn't you just leave it as a normal map with the "Go engi" written on the wall, and leave it up to the players themselves.
Or just release two versions, one for offline and one normal.

13
New Maps / Re: Me Made a Map
« on: April 27, 2013, 08:59:28 PM »
This D3 in rc1 is much easier than the old one since you don't teleport from touching the walls (although you still have to avoid that ceiling so start off with a distance jump instead of a height one). For the jump off the ramp you just need to go for height off the ramp to speed off the wall, that way you can make it in 1 jump from the first wall to the end, or if you go fast enough you don't even need walls and can just jump off the red ramp straight around to the end ;)

14
New Maps / Re: Me Made a Map
« on: April 27, 2013, 02:33:48 PM »
B2 is fine as it is, there's several ways to accomplish it but it mostly involves placing the last rocket correctly. Not really noticed any of the other jumps becoming harder except B6 and maybe B7 (aside from the fact you can basically jump over it.)

Anyway I found a little thing on D3 (again) but this one could actually annoy some people who are stuck on the jump or have problems with it.

Basically you can bump your head on the edge where the light is because there's no clip there, it'll stop you completely and could probably irritate people who don't have the jump down.

15
New Maps / Re: Jump Annex v4
« on: April 25, 2013, 12:45:19 PM »
Annex_v4 Red 8 & 13


Not sure if that's how 13 is actually meant to be done or not but there it is.

I found Red 3 to be one of the hardest in the course, but maybe that's because I suck at walljumps and Blue 19 seemed substantially harder than the previous one and any other jumps in the course. Just my opinion.

Also I 'stuck' to the glass windows on jumps like Red 12 & 13, dunno if that was because my PC has lots of lag atm or if it was some weird map thing.

Possibly a little hard to navigate for some newbies but the speedrun potential for this map looks really nice, great job :)

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