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Messages - iDiot

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1
General Discussion / Re: Loose Cannon Jumping?
« on: March 30, 2013, 08:46:33 PM »
Gotcha.
There's absolutely no way to pogo, wall-jump, or whatever using this launcher.  The main ways you'd want to do it would be to launch yourself in the air with it, and then caber a wall, like in the video, or just use a sticky launcher.  Its shorter arm time also is a problem, because with regular grenade fuses (3 seconds I believe) you have time to pull out a sticky launcher, shoot the sticky, and then let it arm before it blows up, while with this, it will blow up before the sticky arms, or it will work only if you time is perfectly.  Imho, staying with sticky launchers or the default grenade launcher is a better bet than with this weapon, unless you were trying to cover long, more or less straight distances and you could use a nice long charge with a sword.

2
General Discussion / Re: Loose Cannon Jumping?
« on: March 30, 2013, 05:37:18 PM »
 Short answer, yes, you can jump with it.
Long answer?
No. Don't.  The standard loadout you'd want to be using in any sort of normal (or even trickjumping) play would be the cannon, the charge'n'targe and the Claideamh Mor, or the cannon, the charge'n'targe and the Caber.  Using it with the Mor (a much better loadout with the Caber, because it gives you more distance) is fun, because you can pop yourself in the air and then charge, which gets yourself a nice distance.
Problem is though, with the Mor, and only 160 health, you are left with only about 50 once in the air (which gets you pretty high up, might I add), and then your health decreases further once you hit the floor and take fall damage.  I've yet to use it with a sticky jumper and try to jump from the air, but the basic way to jump with it is to aim it at a 70-80 degree angle from the ground, to the right (because all nade launchers fire slightly up and left, to balance it) or vice versa if you have your models reverse, and then you'll want to strafe forward (or backward, I suppose) and jump right before the fuse finishes its priming and blows up in your face.  You don't want to release the M1 button.  Then, once in the air, pull out the Mor and charge along your merry way, hopefully to an area with a health pack.
However, there isn't much of a benefit, and the sticky jumper could be used to do this and more to a greater effect, as well as just the default sticky launcher.

3
General Discussion / Re: A Curious Question
« on: February 05, 2013, 07:27:37 AM »
Quote
From where?  You can literally go from almost anywhere around the spire and go all the way over the top of it in one rocket, if need be.  The further you get, the harder it becomes, obviously.




Not so much over the tower as around it.
Let's say the heavy is on the ground, near the ledge on the left, as are you.  Would it be possible to get all the way around the tower in one rocket jump/one rocket jump with walljumps/etc.?

4
General Discussion / A Curious Question
« on: February 04, 2013, 10:31:40 PM »
Ello everyone! I'm new here.
I was wondering if any of you more experienced jumpers could help me with a question.  Say you're on a map like cp_badlands.  You know that fourth point? the one on the big mountain/tower thing? Yeah, you know it.  So you've got a heavy on you, and you pull out that rocket jumper.  You rocket jump.  Is it possible to get around that tower on 1/2/3/however jumps, without touching anything substantial(walls are fine, but not things like the tower itself or a platform), and hitting the heavy with your market gardener?

Just wondering.

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