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Topics - Nastybutler

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1
Jump Help / Bit of a texture problem...
« on: November 07, 2013, 04:29:23 AM »
So. Hammer in general. Needs an update. It crashes a lot. I can live with that. It doesn't compile right, get vbct/VIDE, I can live with that. But the fucking bane of my existence is getting textures to work. Especially in ported maps from CSS.

Yeah. GCFScape, yada yada yada. I know the drill. But VTHISV muthafucka, I can't live with.


How in the ever loving <insert preferred Deity here> do you get this sumbitch to work in tf2 properly (along with its translucent values and the effects folder being disabled by default in tf2's hammer)?

Any help would be appreciated.

P.S., in case you're wondering, that's called 'comshieldwall', and was ripped from HL2. Most CSS mappers use it quite often, and a bunch of ported surf maps have it in as well, yet when I ask people how to get it working in tf2, I'm met with silence.

Any ideas?

2
Surf iT / SuSurf iT / New map converted 10.22.13
« on: October 22, 2013, 03:21:37 AM »
surf_placid


Was watching surf vids on youtube the other day, and just randomly chanced upon this one. I took another look at it, got a few ideas, did some work, boom. It's fucking magical.

Never knew it existed until a couple days ago. But now, we have it.

Compiled, re-sized, compressed, optimized and cube-mapped.

Um. I'm gonna take a wild guess and say it's either a t3-4, although there's a buttload of criticism about how maps are tiered, so I'm just gonna say 'It's hard. Not as hard as elysium or nightmare, but not as easy as a combat map'. A decent linear surf.


Fine fine. The download already. Shit. Get off my back:

bsp.bz2: https://www.dropbox.com/s/x05ln1xx97cdm2z/surf_placid.bsp.bz2

for those of you whom once again, are too lazy to unzip a .bz2: https://www.dropbox.com/s/nsi0464xyirie75/surf_placid.bsp

And of course, a vid for y'all to check out:

CS:S Surf Timer | surf_placid | Trofle WR



Enjoy.


Yeah. I know. It's a really green map.

3
Surf iT / SuSurf iT / SO...
« on: October 20, 2013, 07:05:30 AM »
...tried my hand at porting over a few bhop maps from CSS.

Needless to say, it's shit.


Fun to play around with, but crap at actually speed/skill running.

I'll pay a million dollars (sic) to whomever can figure out how to unlock the bhop code in the tf2 engine.  :(

4
Feedback / IRC down?
« on: October 20, 2013, 06:57:58 AM »
Idk if it's just me or if it goes for everybody here...but the IRC is acting a bit on the wonky side

susurfit won't connect and neither do third party applications.


Either that, or I'm just losing my damn mind.

5
Surf iT / SuSurf iT / surf maps done 10.13.13
« on: October 13, 2013, 07:42:50 AM »
Finally converted for those of you who kept asking me for it....and only because a certain somebody *cough*Ed*cough* won't release it. So screw it. I will.

Surf_Coralis

https://www.dropbox.com/s/zcxy8aug8ik66oj/surf_coralis.bsp


And for those of you who are suicidal

....surf_nightmare.

https://www.dropbox.com/s/b9ukw0do3qwcz6r/surf_nightmare.bsp


Good fucking luck on that though. Don't expect it on the servers anytime soon. It's harder than steel balls and *maybe* 3 people that ever visit this community would ever be able to beat it. TBH, I never want to see it again.

6
General Discussion / Game breaking update?
« on: September 17, 2013, 01:50:59 AM »
Good going valve...you've fucked around and broke things again.

Anybody notice the latest update to tf2? If you don't read patch notes, lemme fill you in:

Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed a noclip exploit related to dueling and coaching
Fixed clients not being able to run on WindowsXP
Fixed The Filamental displaying the burning material in DirectX8
Fixed an exploit that allowed Strange counters to be incremented negatively
Fixed The Crusader's Crossbow healing teammates with The Equalizer or The Escape Plan deployed
Fixed The Expert's Ordnance, The Hibernating Bear, and The Medieval Medic item sets not listing their associated hats
Updated The Sticky Jumper to only allow 2 active stickybombs at a time
Updated The Rump-o'-Lantern
Fixed stock Medic not being able to equip it
Fixed not using the correct materials when equipped by the Medic


Anybody think that would be a problem?

7
New Maps / I figured...
« on: September 06, 2013, 05:01:44 PM »
...I can put this here as well. Get somebody's attention.

It's not a jump map, (I know...heresy), but it does involve the iT community:

http://forums.tf2jump.com/index.php/topic,2301.0.html

8
Surf iT / SuSurf iT / 9.4.13 Surf Map conversion for tf2
« on: September 04, 2013, 01:36:08 PM »
I'mma do this the lazy way cuz I have to get ready for work.

Surf_skill8 (medium) finally finished for tf2.

Was an easy map to convert, took about half an hour. About an hour or two of testing...and voila. Check it:

Surf_skill8.bsp.bz2: https://www.dropbox.com/s/biwjj45fkziu713/surf_skill8.bsp.bz2

EDIT:

The .bsp as well for those of you whom are too lazy to unzip a .bz2:
https://www.dropbox.com/s/ivwbeyk05bozsv6/surf_skill8.bsp

And a vid for y'all to check out:

CSS surf_skill8 WR

9
Whatever / People got issues....
« on: September 04, 2013, 02:36:29 AM »
Wish we had somebody taking the nosebleed shift on the servers...cuz shit like this happens:

[02:29:27] <Surf_iT> A Young Pootis-Bird: THE ADMINS ON THESE SERVERS HATE GAYS

[02:29:39] <Surf_iT> A Young Pootis-Bird: COME GET ME YOU SAND N****R ADMINS!

I feel like I don't need to post the rest. You get the idea.

10
Surf iT / SuSurf iT / 8.31.13 New surf map conversion for TF2
« on: August 31, 2013, 04:02:33 AM »
Surf Elysium (conversion for tf2)



Well, after doing a couple days worth of research and only finding 2 people who privately converted this map, I decided to take it into my own hands and do one for the community. I present to you:

Surf Elysium

Bah, who the hell am I kidding? This map is fucking HUGE and was a bitch to convert. But, with all said and done, I finally got it finished between work and sleep and people begging me to play it during alpha conversion stages. (And the fucking water textures not wanting to cooperate).


Anyways, on with the juicy shit:

Map Info:

Tier 5
4 stages, 1 bonus
Wr's: I have no clue. I don't surf on CSS enough anymore to give a justifiable answer.
Average surf time: At least 1:30-1:45-ish no fail, but I've yet to see somebody do it other than Raiin.
Size: 37,875,192 sq. ft. (For you mappers out there, pretty much the whole damn 2D grid).
As far as the bonus goes, it's hard. From my best judgement (as far as how the map was designed), Sacred would want you to surf the map before being able to access the bonus; so I left it as such.


A lot of people say it's the Surf_Overgrowth sequel, some say it's a rip off...but as far as surfing goes, it's got beautiful aesthetics and architecture. It's a smooth surf, hardly any glitches at all. This was a very well made map even before I got a hold of it. (Had to adjust a few things according to tf2 player sizes, but that comes with any conversion).


All credits go to SaCreD91. This is his map alone and probably his best yet. If you know him, or see him around, give him props for this hard ass map. Until then, enjoy.


screen dump:
Spoiler (click to show/hide)


Download:

Surf_Elysium.bsp.bz2: http://www.mediafire.com/download/co5b5lsgo0tsp1d/surf_elysium.bsp.bz2

Surf_Elysium.bsp: http://www.mediafire.com/download/mb5259dryusljrs/surf_elysium.bsp

Questions? Comments? Gripes? Complaints?

Hit me up here on the forums, in IRC or message me on steam.

Nastybutler: STEAM_0:0:46074460

Deuces. This shit wore me out. I'm goin to bed.

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