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Messages - trauma

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1
New Maps / Re: Jump_half
« on: April 08, 2013, 08:43:59 PM »
So I played most of the way through.

I was happy with the difficulty progression, its a good intermediate/advanced map imo which is great.

I thought that the pogo --> strafe was a bit easy for how far it was through the map. Simply because the strafe itself could be terrible and still succeed, maybe make each floor stick out a bit more to make the strafe harder.

The skip to slide? was a bit confusing. I think you put the lights on the floor maybe to direct where to fire as you slide up, but I was a bit uncertain.

The walljump to double to walljump was good. Personally I dislike blocks protruding from the wall, annoying to always run into the edge, but that's a common enough design choice so no real problems there. I did notice that it might be possible to cheat that jump by using the protruding wall block and a solid ctap, but I didn't really test that so maybe not.

I didn't finish the wallpogo, but it looks solid, as does the final quint(?) although the sync seems like it might be a bit low to me.

All in all it seems like a solid, not too long, map with a good variety of jumps that stay interesting without getting gimmicky.

2
New Maps / Re: Jump_half
« on: April 08, 2013, 08:01:37 PM »
Gonna try this out...

3
General Discussion / Re: Freedom - A TF2 Community Jump Movie
« on: February 14, 2012, 01:57:38 AM »
where were you trauma, you let me down, AGAIN

I'm saving up my best jumps MIKE, just you wait.

4
Mapping Tutorials / Re: Graphical glitch
« on: February 03, 2012, 05:07:18 PM »
I don't know the answer to your question, but I think the real question is what HUD is that?

5
News and Announcements / Re: Looking for Jump Auditors
« on: January 19, 2012, 12:22:07 PM »
did someone delete my post about exploits from yesterday...?

I thought it was a bit odd that it disappeared.

Probably just don't want people recreating it.

I guess. He didn't give the slightest hint as to how to do it though.

6
News and Announcements / Re: Looking for Jump Auditors
« on: January 19, 2012, 02:06:32 AM »
did someone delete my post about exploits from yesterday...?

I thought it was a bit odd that it disappeared.

7
News and Announcements / Re: Looking for Jump Auditors
« on: January 17, 2012, 07:13:14 PM »
I would be interested in helping.

http://steamcommunity.com/id/trauma_


I speedrun a fair amount and I think most people on JumpIT know me and would vouch for me insofar as people playing an online game can.

8
ChiLL0uT Z0nE / Re: Tach
« on: January 14, 2012, 03:38:17 PM »
1. always duck

2. wat...  uhhhh... keep holding duck, and I think there rest of what you go there is probably right.

3. That's how jumping was meant to be done.

9
Jump IT / JuJump iT / Re: Cabers
« on: January 08, 2012, 03:31:25 PM »
cabers are cheating and should have been banned a long time ago, new jumpers think they don't need to learn anything else because they can beat maps.

10
Jump IT / JuJump iT / Re: Map timer for JumpIt?
« on: January 08, 2012, 03:04:14 PM »
The server certainly changes map automatically now, but it seems really fast. Changed with 110 minutes left on Pagoda earlier without rtv.

11
New Maps / Re: Something stirring in the darkness...
« on: August 08, 2011, 02:35:48 PM »
It sounds glorious. I can't wait to see it.

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