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Topics - Burger

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In another topic in the videos section a speedrun of rj_rckteer was posted and prompted the question if it was a WR of the map. The video I think prompted a good debate over the state of speedrunning on jump maps. As of now it has been somewhat anything goes including any items that valve throws at us is valid for a run. There is also offline times that are basically, start timer on vegas the frame you fire your first rocket and then online times (most likely better since its always the same) where the timer is always the same for each player.


Timers:

As of now I think skillsrank is fine since it seems to work flawlessly. However ideally I think a timer with more open space (think new version of skillsrank lets mapper set these), a way to make offline times consistent, and (very optional) auto demo record.

Rules:

From what I can tell the rules now are just a free for all and somewhat of a mess, save for a few weapons (sticky jumper, caber, etc) everything is allowed. The main thing I'm getting at should vanilla be the standard of speedruns? especially for the soldier where we have the rocket jumper, gunboats and equalizer (I know such a small difference).

IMO it should be vanilla since it respects how the maps were intended, it adds the possibilities of health jumps, and most importantly mappers can choose if you have infinite health or not (it really only effects a handful of maps).

Lastly it might be nice to have demos to backup each WR run for proof and its just nice to have.

Database:

I feel the current database we have is very clunky. We have like 4 or 5 different modes (regen, no regen, bhop for each class, quad, etc) and most of them never even get used. I think conc and quad are fine since its like different classes, but others may just be needless.

Conclusion:

Jumping in tf2 has come a far way now and I think it still has room to grow. Making records more legit and with more standards I think could help create a stronger speed running community. Other games like kz, defrag or ksf surf have great systems for speed running. TF2 speed runs are likely fine how they are now but there is a lot it could improve on.

Well most of this is very much my opinion so don't take any of this as "the word". What are other jumpers/speedrunners thoughts on this? is it fine how everything is? could it be improved? (try to ignore whats in place now).

Think that covers everything, probably some horrible grammar in there  :) feel free to add to anything

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Jump Videos / Jump_Rush speedrun
« on: October 31, 2012, 10:45:45 AM »
well my first attempt at video making, I know not the best quality at times and youtube messed up the lighting but anyway


Jump Rush Speed Run

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