hey there. im working on a soldier map and its a little less than halfway done. i was hoping some of you might take a look at what i have so far, and offer input, suggestions, and unwarranted praise. it is my first map, but i have been taking great care to avoid making rookie mistakes. no sealing off the whole map with walls, trying not to use huge skybox cubes, making sure all the jumps are measured well and not confusing, you know. i want it to be fun, challenging but not frustrating map with creative jumps. as you go thru it, try and see if you can figure out the goal of the jump without actually trying it. you can't tell on 7 or 9 though. i plan on having 20 jumps, starting easy and progressing to advanced difficulty. im not too sure what else to say. i will not be including ctaps, quad syncs, downpogos, or anything like that. known issues: waterfall in starting area is too bright jump 10 is unfinished gonna replace some of the lamps slight fps drop in areas with fog (func_dustcloud) point_spotlights are a tiny bit off on the lamp posts you can see a few screenshots here if you want to see the general look. my computer is weird so they look darker than they appear in game. not sure how to fix this, they take as if my brightness was at 0, and my games brightness does this if i alt tab. http://steamcommunity.com/id/BobRoss4Ever/screenshot/560949710475994660/?tab=publicjump_bomb 8/13/2012 *link deleted because its an old version and ive shown it to enough people already*
« Last Edit: September 10, 2012, 11:20:09 PM by bombs »
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