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Author Topic: New soldier items from "Meet the Pyro"  (Read 2041 times)
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
You can see all the other weapons going to be released here: http://www.teamfortress.com/pyromania/cityonfire/

But what caught my eye the most is this:

This could be interesting for jumping, at least I think so
« Last Edit: June 27, 2012, 02:18:51 PM by Exile »


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Rocketman
*****

Posts: 630
Depending on the way it interacts with regen, I could see it both breaking maps, and being very very fun.  Imagine quints becoming 9-12x syncs, or just completely simplifying a double catch, or downclimb.
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
random projectile deviation tho...

prolly impossible to sync many with it.. since that would be a long distance.. and then even 3 degrees is too much deviation


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Rocketman
*****

Posts: 518
No tears now; only dreams
random projectile deviation tho...

prolly impossible to sync many with it.. since that would be a long distance.. and then even 3 degrees is too much deviation

Agreed... from a distance, this thing is going to be inaccurate as hell


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Rocketman
*****

Posts: 630
random projectile deviation tho...

prolly impossible to sync many with it.. since that would be a long distance.. and then even 3 degrees is too much deviation


3' won't be much at all



This is the spread 3 degrees will give at 1100 units.   I suppose on some super long quints, yeah, that may be too much, but for the majority of jumps the spread will probably be negligible.
   
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
I'll most likely be trying to get my hands on one of these and the nifty new sniper rifle.


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Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
I'm expecting Valve to make the 3 rockets only affect you as much as 1 when fired together.
However, if it is done as 3 rockets together, that will be so amazing, and I'd love it.
Either way, I'm excited to try jumping with a new launcher even if it isn't any different.


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klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
Maggot
*

Posts: 38
soldiers can airpogo now
   
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
Someone needs to show me this thing in action


gotta get 3 direct hits -.-


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Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
but the most intresting stuff is this

Quick-Fix
Medic mirrors blast jump of their heal target

i wonder how that works
   
Offline  Yami
Rocketeer
****

Posts: 252
Rocket jumping will be really weird:
Beggars Bazooka: TF2 [Commentary] Pyromania Dumpster Diver Soldier
   
Offline  ismillo
Maggot
*

Posts: 14
With the new Bazooka, wall climb and pogo is SOOO freakin wierd.
Doesn't matter how big is the wall, you can climb fast as hell.
   
Soldier
*

Posts: 247
Rocket jumping will be really weird: Beggars Bazooka: TF2 [Commentary] Pyromania Dumpster Diver Soldier


Looks like they are starting to take bad weapon ideas from gothom city imposters.
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
anyway
the quick fix buff makes medic jumping legal now
done adventure 1-3 with a friend earlier today (didnt have time for more)
anway, i think valve qill nerf it soon
   
Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
The new launcher is impossible to use with regen because it resets the rockets that you load. :v
I'm sure jumping on maps/jumps without ammo regen would be fine, but there aren't many of those.


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klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
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