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Author Topic: viewmodel_fov  (Read 2727 times)
Offline  hobbes
Maggot
*

Posts: 28
So I download every jump video I pretty much come across (good for learning and I just enjoy watching them) and I notice that pretty much everyone uses different viewmodel values.  I personally use 93...which from the looks of it seems to be much higher then most peoples.  For me, 93 seems to help me with wall jumps better, it seems I am able to place my rocket better.  It also seems to help me with speed shots.

So, I am just curious what values you all used for your viewmodel?  Also does it help your RJing at all?  I also sometimes notice it differ from video to video of the same jumper, so I am just curious what people use and why.
   
Offline  Diddy
Rocketeer
****

Posts: 297
I use viewmodel_fov 85 because it's a perfect amount for most weapons, right before/when you start to see the invisible parts of the characters hand, and it doesn't look like utter shit like the standard value does, so it's mostly for aesthetic purposes.


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some people just shouldnt be aloud to have internet accesss
   
Soldier
*

Posts: 163
Very carefully
0
   
Offline  11
Fly
*

Posts: 65
Jump Around!
111 is the best.
No idea if it affects my jumping, seems more like personal preference to me.
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
i dont use viewmodels at all  8)


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Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
i dont care

so i use 54
   
Offline  tordana
Rocketeer
****

Posts: 253


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Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
I use 90 usually.


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klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
Offline  Drexen
Rocketeer
***

Posts: 282
i like viewmodel fov 70 with player fov 100/105 when im jumping
   
Soldier
***

Posts: 129
i over use smiley faces...problem? *trollface*
i have it as small as it will go (the weapon not the number) i don't know what the number is or why i have it so small i just...do.
   
Offline  Wolsk
Rocketeer
****

Posts: 301
i love you
Setting the number to something high like 1000 flips the viewmodels horizontal and vertical, and it makes the weapons smaller.  It is super fun to try jumping like that actually.


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klanana:  I DID NOT EAT THE CAT
dellort: This mod is pretty cool, just wish the devs would fix the bug that allows MIKE to play on it.
   
Offline  dellort
Rocketeer
****

Video Maker Extraordinaire
Posts: 294
Was this a serious question? Movie configs change everything...
   
Offline  MIKE`
Fly
**

Posts: 60
anyone who actually uses viewmodels is a big loser
   
Fly
**

Posts: 75
2Tired2Pogo
dont use Viewmodels and i use 120 FOV
   
Offline  hobbes
Maggot
*

Posts: 28
Was this a serious question? Movie configs change everything...

erm...I guess not?
   
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