I think we just need a better variety of maps. Jumping can really be divided up into three different "divisions", which would be:
skill jumping - which is basically what most of jumping is today, the goal being to beat different jumps, speed or creativity isn't really a focus
freestyle jumping - basically jump_trix, jump_ra3map4, and most non-jump maps work to some degree
speed jumping - which would be like defrag_xelerate or defrag_pizzanbeer, the main focus being the speed in which the map is done as opposed to the difficulty of the jumps
these three overlap of course, freestyle jumps can be done on skill jump maps, speed runs can be done on skill jump maps, freestyle jumping in speed jump maps, etc. The point I'm trying to make though is that it would be better to focus on building maps to suit each style, rather than implementing mods to force maps to fit a certain style.
The CS:S surf community seems to release a new surf map every week or so, which I think is the main reason the surf servers there are constantly filled (I mean the main ksf server has 46 slots, and I can't get in half the time). Obviously their playerbase is much bigger so trying to produce one jump map a week would be a bit unrealistic, but tf2 could certainly do a better job as it is. It really is down to the maps, I know people hate me comparing tf2 jump to CS:S surfing, but I think it's useful to compare the two communities.
tl;dr: make more maps ok
« Last Edit: February 22, 2012, 03:00:26 PM by dellort »
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