Aight, so we know that tf2 doesnt like to hide things behind its skybox, leaving you with something ugly or unprofessional looking, like exhibit A: it would be far nicer if you couldnt see the room past the hole i've made.  i've skyboxed the whole wall that is the "problem wall" ... to no avail. so it seems like a lost cause right? lemme throw a wrench in the machine exhibit B:  notice how there is plenty of map above that last curved ramp. that last ramp is surrounded by skybox  so why, tf2jump, why when i pass a certain point near that last ramp, does it hide the course prior to it? this is what i've been wanting to do for exhibit A but CANNOT get it to work. is it because exhibit B is surround up-down-left-and right by skybox and exhibit A is not? I'm aware there was a thread about this issue from a long time ago. But I just wanted to see if anyone know what the fuq to do, if anything. peace and love (PS: all the outside of the map is nodrawed of course, except for the "problem wall" which i tried skyboxing (had it nodrawed prior to this, no luck on that either))
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