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Author Topic: Bit of a texture problem...  (Read 97 times)
Maggot
*

Posts: 33
Entre sueno y sueno...
So. Hammer in general. Needs an update. It crashes a lot. I can live with that. It doesn't compile right, get vbct/VIDE, I can live with that. But the fucking bane of my existence is getting textures to work. Especially in ported maps from CSS.

Yeah. GCFScape, yada yada yada. I know the drill. But VTHISV muthafucka, I can't live with.


How in the ever loving <insert preferred Deity here> do you get this sumbitch to work in tf2 properly (along with its translucent values and the effects folder being disabled by default in tf2's hammer)?

Any help would be appreciated.

P.S., in case you're wondering, that's called 'comshieldwall', and was ripped from HL2. Most CSS mappers use it quite often, and a bunch of ported surf maps have it in as well, yet when I ask people how to get it working in tf2, I'm met with silence.

Any ideas?
« Last Edit: November 07, 2013, 04:35:00 AM by Nastybutler »


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