Forums

Pages: 1 [2]
Author Topic: List of Jump IT user commands  (Read 6378 times)
Offline  ReZy
Maggot
*

Posts: 3


+bungee - gives you a grappling hook that attaches to walls and players and acts like a

I have been trying to find this plugin for a long time now. Is this plugin public or private? And will it be public anytime soon? Thanks, please respond soon.
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
voila


(omg upload folder is full apparently.. so here are some zippyshare links for m, grab it fast, cos the links go down within a month i think)


http://www13.zippyshare.com/v/26468003/file.html
http://www13.zippyshare.com/v/20567642/file.html


note, that per default it only works for spies, and it can break on certain maps, due to reasons i still do not understand


oops that one was a modified version for scorp, in which all classes can...
http://www56.zippyshare.com/v/34225082/file.html

that one is only for spies
« Last Edit: January 04, 2013, 06:01:07 AM by CrancK »


---------------------------
   
Offline  ReZy
Maggot
*

Posts: 3
Wow.. Thanks so much :)
   
Offline  ReZy
Maggot
*

Posts: 3
How do you edit the distance you can shoot the bungee cord?
P.S I have TFTurbo and do you know how to edit it so you dont speed up as fast? Thanks.
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
bungee length is set with: sm_bungee_length

then other cvars (with default values):

sm_bungee_extendfactor 3.5 (is times how much the bungee can extend, thus a bungee with maxlength of 500, can extend to be a bungee of 1750 long, through stretching)
sm_bungee_power 1.0 (is the amount of extra power the bungee gives, think of it as how hard itll pull you back in)
sm_bungee_contractboost 1.01 (mostly same as above, but only works when bungee gets smaller, whereas bungee_power also works when stretching)
sm_bungee_groundresistance 0.85 (how much resistance the ground gives, iirc, set it to 1 and you can stretch it all the way out, set it low, and you cant stretch it at all while on ground)
sm_bungee_adminreq -1 (wether one needs admin to use it, -1=off, 0=generic adminflag, 1=custom3 adminflag)


as for tf2turbo.... ehh use sm cvars tf2turbo to check all the cvars for it? (which i might add, you could've done for bungee aswell)


---------------------------
   
Maggot
*

Posts: 11
Bit of a gravebump but this seemed to be the right place to put it. I have a script for spitting out the common commands (/s /t /regen on/off but) but for some reason when I have something bound to say /reset it will always say it in chat. Is there something that would prevent it from working if said from a bind? Not exactly sure how sourcemod works so I figure it could be something in that.
   
Offline  Rob123
Maggot
*

Posts: 16
I just went into JuJumpIT and did:

bind f "say /reset"

Works fine for me, doesn't show up in chat and sends me back.
   
Maggot
*

Posts: 11
This is the script I have.

http://pastebin.com/NDked7pA

Not sure what part of it is causing the issue since not even the alias with /reset would work properly and instead just put it out in chat.
   
Offline  tordana
Rocketeer
****

Posts: 253
This is the script I have.

http://pastebin.com/NDked7pA

Not sure what part of it is causing the issue since not even the alias with /reset would work properly and instead just put it out in chat.


I'm not an expert and haven't tested any of this but a couple things to try:

1. use say instead of say_team for the commands
2. Rename the /s and /t variables, it may work but as somebody used to other programming languages there ar e many where that wouldn't work.
3. Instead of the say commands, try sm_s, sm_t, sm_reset, etc. (e.g. "alias reset sm_reset")


---------------------------
   
0 Members and 1 Guest are viewing this topic.
Pages: 1 [2]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC