Forums

Pages: [1]
Author Topic: My TF2 Pack  (Read 457 times)
Maggot
*

Posts: 25
A handful of people have asked me for misc things that I use for TF2, so I decided to upload a pack of custom stuff I use. Skins, HUD, particles, sound replacements, and cfgs. There are a few text note files included. If you have any questions, hit me up.

http://www.mediafire.com/download/e90ztab3lki7z85/JoinedSenses_TF2_Pack.rar

HUD has been modified from original, and has not been tested in any res aside from 1920x1080
The sound replacements included remove the Rocket Jumper sound and the Regeneration Cabinet sound from TF2.
« Last Edit: September 21, 2013, 08:55:20 PM by JoinedSenses »
   
Offline  Krocket
Maggot
*

Posts: 45
Easily Surpassed
Definitely getting the removed regen sound


---------------------------
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
   
Offline  snufkin
Soldier
***

Posts: 170
hurtme -9999999
two questions

can you post some screenshots of the hud?
and do you think there's a 'magic' number for cl_interp? I've heard the smaller the number the better.
   
Rocketman
*****

Posts: 630
0.0152, 15.2ms is as low as you'll get it to go.  For jumping, get it as low as you can.

Higher interp will cause more lag interpolation, so projectiles will not appear as accurately as they actually ARE. With lower interp, the projectiles will be more accurate as to their actual position, but may appear jittery if you drop packets. 
   
Offline  snufkin
Soldier
***

Posts: 170
hurtme -9999999
thanks kairu
   
Maggot
*

Posts: 25
   
0 Members and 1 Guest are viewing this topic.
Pages: [1]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC