Pretty fun map, with a lot of pretty cool ideas
- 2 wasn't that much harder than 1 - 3 wasn't that much harder than 2 - 4 had a lot of wasted speed there because you can almost make it to the other side with a single skip - 5 was an interesting idea, but I would rather have seen a single wallshot to a lower-incline ramp. As it stands 5 is pretty hard compared to 4 because of the speed you need to get up the high incline without losing any to walljumps - 6 was another level concept I liked. As far as wall-syncs go it wasn't trivial, the spacing is a bit weird but still doable - 7 I really liked. Assuming I'm doing it right (double to triple), the landing platform is really easy to get to even with a crappy sync - 8 was fine. I'm not sure if it's easier than 6 or I'm just good at doubled speedshots - 9 was pretty confusing to figure out. I didn't see the inverted ramp until after a few tries. It was also really not obvious where the tele was back up to the top. The way I ended up doing it was a double sync on the floor, and then a prefire double onto the - The gigantic walljump transition between 9 and 10 was really unnecesary... - 10 was very open-ended and also very easy to cheat. You could stand on the terrain near the black flat bit and just pogo across that, or wallpogo the whole thing because you could shoot off the terrain walls. I'm not even sure I was going about the level the right way (double on floor, wallshot, wallsync, wallshots to end)
General stuff: - Great ideas - Really nice feel and look to the map, love the texturing - Most of the spawn points were annoyingly far back from the edge - Some of the levels just felt too open-ended - Strange difficulty curve - The chain fence texture for some of the walls you could shoot and land on was confusing to me - Able to cheat a lot of levels by shooting off things you shouldn't be able to shoot (floor + walls in level 4, parts of the wall in 5, the angled pillars to the right of 6, walls in 7, you shouldn't be able to stand on the chain fence in 9, and you shouldn't be able to shoot pretty much any of the terrain in 10)
I really liked this map though, hope you'll fix it up
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